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 Post subject: 1500pt Game IG army VS SM army
PostPosted: Sun Dec 28, 2008 2:35 am 
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Major
Major

Joined: Mon Mar 10, 2008 2:51 am
Posts: 742
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Location: Where my heart will take me, but mostly BC, Canada
Deployment: Spearhead
Objective: Capture and Control

IG

HQ - I just gave heroic sr. officer a power weapon and the CS a standard and medic to do some morale backing up.

Heavy Weapons - The opponent's list (thankfully) didn't contain high armour profile units so I stuck with ML team, Autocannon team, and HB team.

Troop - I took the Troop HQ CS some powerfist and melta for any enemy vehicle that got lil' too close to me (As his army was highly mobile one) Two infantry squad fulyl equipped with assault and heavy weapon, an armoured fist, primaryily equipped to take out tanks.

Heay Support - I took 3 tanks, 2 Russ, 1 Demolisher.

SM

HQ - His only HQ was Sicarius and attached it to termies

Elite - Termies, they got cyclone missile launcher, but it missed through out the entire game...

Troop - Now, if I remember correctly he took about 3~4 tactical squad, split in combat squad, gave each one of them rhino, except for one squad with drop pod.

Heavy Support - He got a predator destructor and devastator squad with lascannon and plasma cannon and HB and split it into combat squad.


General Outline of the game. - I somehow felt very retarded and regretted my choices through out the game (of not listening to you, Brett...) I didn't really take notes througout the game, so for most part it will be accurate, but there will be some rather blurry parts. Anyways, back to retarded part, for the most part, my russes failed to do any heavy damages, as they spent most of their turns either crew stunned. One tank was absouletely useless as it was repeatedly stunned untill it was weapon destoryed and immobilized. And having only 3 troop squad of 10 men, espeically an IG against SM, in the capture and control was very very frustrating, as I had to greatly conserve the men who couldn't damage a cr@p against those power armoued beasts. My opponent's army was pretty mobile, with all his troops having a transporter (either droppod or rhino) and honestly I underestimated the mobility and strength of Space marine on this game. There were rather alot of covers and buildings on this map, and he raced to the objective points and cover before my army could even dish out the firepower. The obvious high light of the game was when my Demolisher wiped out the entire termie squad leaving only sicarius standing and chimera finishing him off. (T4 against S10 Ap2? Not going to work...) Anyways, if this was an anihilation mission, I would have defintely won, but since it was objective, I cannot say it was succesful. Maybe if we carried onto turn 7, maybe I would have won, (At turn 6, the game ended with 1 objective mine, 2 objective contested, 2 objective SM's) And just one more turn, I could have wiped out those puny 5 men squad space marine holding on to one of the objective, and 2 men squad holding onto another. But as I said, I guess my biggest stretch was the lack of tactical choice. By this turn, my Troop CS had only 2 men, a Troop Squad 1 had 4 men, Troop Squad 2 had 2 men, and armoured fist, surprsingly 6 men. I had to rely almost soley on the vehicles (Chimera, Demolisher, and other Russ) What a game it was, I challenged him to 2250 pt battle for next time, and I got to little army list working. So, I will post that bit later. And sorry for not posting full report, but only an outline, not enough time. I will edit this so it includes the report tomorrow or so!

_________________
"Revenge is a dish best served with mayonnasie and those cheesy things on stick" -Escir the Loopy, Governor of Corania, removed from office by Officio Assasinorum


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