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 Post subject: 1k Tomb Kings vS Orcs n Gobbos
PostPosted: Mon Mar 16, 2009 5:22 pm 
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Joined: Tue Mar 10, 2009 2:12 am
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Location: Douglasville,GA
Army compositions:
unit 1
Tomb Prince (gerneal)
Armor of the ages (+1hp 5+ armor save)
talisman of protection (6+ ward save)
Liche Preist (heirophant)
blue khepra (unit magic resistance 2)
skeleton warriors x13
champ muse Standard bearer
light armour, spear n shield.

unit 2
skeleton bowmen x11

unit 3
ushabti 3

unit 4
Liche preist
skeltal steed
staff of ravening(3d6 strength 2 missiles)

scout
tomb scorpion

Gobbos:
1:
night goblins x20
standard
gobbo shaman lv.2
w/ skull wand and collar of zorga

2.
night goblins x20
standard champ muse
gobbo boss
gobbo shaman lv.2 (general)
w/ backstabbers blade and amulet of protectyness

3.
night goblins x20
standard champ muse
gobbo boss
gobbos shaman lv.2
w/ lucky's dirk and effigy of mork

4. forest goblin spider riders x10
standard muse and champ

5.troll

6.orc boar chariot

_________________
________/T.K.A.N.D.\_______
\Tomb King Army Never Dies!/
Sorry i will not be able to load maps or pics for my reports as my new full time job doesn't allow
me time to draw them up. but when i get a
camera all will be good to go.


Last edited by Jin Tkand on Wed Mar 18, 2009 9:33 pm, edited 2 times in total.

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 Post subject:
PostPosted: Mon Mar 16, 2009 5:40 pm 
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Location: Douglasville,GA
(movement will be more understandable once i get map shown)
G1:
all pass squabble and move forward, troll fumbles forward no spells activate.
chariot starts to sneak around some trees torward the skelly archers
Tk1:
units move forward except archers on hill,
preist makes archers shoot during magic phase, 2 wounds to G2
preist2 does staff missiles, g4 takes 2 wounds
preist2 normal missiles, g4 takes 6 wounds
normal shooting 2 wounds to g3
G2:
g1 failes squabble, g2 and g3 move back a tad to avoid incoming charges.
shamans cast foot of gorg inflicting 4 wounds to my ushabti.
Tk2:
after movement, staff 2 wounds g3, archers 1 wound to troll.
g3:
chariot charges archers no hits ironically...
g1 squabble forward 1 inch, g2/g3 squabble
general leaves g2
tK3:
scorp appears, rear charging group 3
archers reform into fight block
prince unit charges troll, troll flees
preist regens ushabti
archers win combat vers chariot, and catch it as it flees. lost 2 skellies in fight.
scorp kills 2 gobbos on rear charge, tie combat.
g4:
troll continues fleeing, and reaches edge of board.
g1 squabbles an inch forward.
foot of gorgs wipe out my ushabti after 2 full beats on them.
gobbo arhcers kill 2 archers
scorp kill3 goblins tie combat
Tk4:
preist missiles 2 wounds on 3
prince unit charges flank of g3
archers inflict 1 wound to g1
prince slays 2 g3
scorp slays 3 g3 g3 flees scorp pursues with only snake eyes... gobbos escape for now.
G5:
g3 leader leaves group
troll flees off table
foot of gorg wipes out my archers and contact kills one skelly in my prince unit.
Tk5:
prince charges g1 scorp charges lone shaman
g1 stand and shoots 1 wound into prince unit.
scorp puts one wound on shaman, it flees and scorp pursues and kills.
prince unit inflicts 4 wounds on g4.
g6:
g3 unit rallies
g2 pivot and move 4" towards rear of scorp
prince unit inflicts g1 flees 10 inches pursues 6 inches.
Tk6:
scorp charge reformed g3, prince charges fleers for kill.
scorp inflicts 2 wounds takes 1, they flee again, scorp pursues and kills them.

full game very fun and close at many points. foiot of gorg... is ow.

_________________
________/T.K.A.N.D.\_______
\Tomb King Army Never Dies!/
Sorry i will not be able to load maps or pics for my reports as my new full time job doesn't allow
me time to draw them up. but when i get a
camera all will be good to go.


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 Post subject: comment
PostPosted: Thu Apr 02, 2009 6:32 pm 
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Joined: Mon Mar 09, 2009 1:52 am
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Thank you for the report. I know that it took a lot of time therefore I felt that someone ought to comment on it. I have just been playing for 6 months and have only played against both sides one time. So I do not know enough about the armies to really make any intelligent comments. I know that has stopped me or others in the past.


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 Post subject:
PostPosted: Thu Apr 02, 2009 10:32 pm 
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Location: london uk
Highscores: 1
Thanks for the report Jin. I didn't quite understand why there where no chariot impact hits when you noted this...

"g3:
chariot charges archers no hits ironically... "

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 Post subject:
PostPosted: Sun Jun 07, 2009 5:06 pm 
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Location: Nowheresville-by-that one river, Illinois
maybe stand and shoot no archers hit?

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Kill as many Zombies as you want!!! They'll be back next turn!!!! Oh, and those Skeletons you thought you killed. Yeah, they're not too happy with you either.
My army creation site. www.armydesign.webs.com


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