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 Post subject: 2000 Pt Ravenguard for March Tourney
PostPosted: Wed Feb 04, 2009 4:57 pm 
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Location: Baton Rouge, LA
Highscores: 7
Shrike -attached to (all marines including terminators have fleet)
Assault Squad
- 10 man with Ser with Power fist

Terminators
-5 Shields and Thunder Hammers
-5 Lightning claws

Scouts
-10 Close Combat with Ser with power fist

Tactical Squad
-10 with flamer, missile launcher, and ser with power fist

Sternguard
-10 man

Iron Clad
-2 CC weapons and dual heavy flamers

Drop pod

3 Land speeders
-2 heavy bolter and multi melta
-1 heavy flamer and multi melta

Whirlwind

Thunderfire Cannon

Basic idea is to either 1st turn assault or outflank shrike with assault and scouts. They will be supported by dreadnaugt or sternguard in drop pod depending on opponent. The whirlwind and cannon will strike hard from a distance and tactical will benefit from 3+ armor and cover saves. The landspeeders are my anti tank. I use tactial to hold objectives in my deploy and scouts in their and termies go to the thick of the fighting.

Any comments?

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 Post subject:
PostPosted: Thu Feb 05, 2009 12:40 pm 
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Only problem with Speeders is that they have low armour and can quite easily be shot down by small arms fire from most basic weapons, if one gets immobilised then it's destroyed unless you are deploying them all seperately. Still, anything with a decent amount of shooting is going to pick them off quite quickly, but if you spend a turn turbo-boosting and then unleashing the meltas I'd expect them to slag anything they come against.

Fleet Terminators look sick but watch out for high I power weapons (I'm sure you're aware of these already), things like Bloodletters will have against the termies and those Shields aren't going to save all the attacks they can put out (hitting and wounding on 3's when they charge).

Should be interesting to see how it plays, I haven't faced Marines from the new Codex yet, just the last one, give it a go and let us know how it pans out.

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 Post subject:
PostPosted: Thu Feb 05, 2009 4:17 pm 
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Location: Baton Rouge, LA
Highscores: 7
engineer

speeder are very weak that is true, but it one of the few ways to cheaply get multimetla with a 24" 2d6 penetration. And i take 3 of them to be sure one or two actually kills something. If needed i can deepstrike them too. Im not really expeting that they will live, but if they are shot at, i dont count them as a big loss either as they take shots away from other mroe valuable pieces on my side.

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Orcs and Gobbos 10-4-1
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 Post subject:
PostPosted: Fri Feb 06, 2009 12:52 pm 
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Fair enough, as I said I'd imagine that you had considered this alreadywhen planning the army. My main army is Orks so from my point of view you're low on numbers hehe, although I imagine if you combat squad the groups you should have enough to grab some objectives.

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 Post subject:
PostPosted: Sun Feb 08, 2009 5:30 am 
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Location: Where my heart will take me, but mostly BC, Canada
Before I chip in anything... what army would you be going against, mate? Or is this just some normal all-round force?

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 Post subject:
PostPosted: Mon Feb 09, 2009 2:41 pm 
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It says for a Tourney so it'll be taking on all comers I'd imagine.

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 Post subject:
PostPosted: Tue Feb 10, 2009 4:30 am 
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Location: Where my heart will take me, but mostly BC, Canada
Oh! Stupid me... Sorry...

But I was never fond of CC Terminators in my entire life...

Only kept them because of the accesories they get and so...

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 Post subject:
PostPosted: Thu Feb 12, 2009 2:09 pm 
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Location: Baton Rouge, LA
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Rock

With Shrike, all CC termies have fleet, which makes them well worth their points, and they really do some serious damage.

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Orcs and Gobbos 10-4-1
RavenGuard 13-3-4


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