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 Post subject: 40k 2000pt Tourny army for august 15th
PostPosted: Fri Jul 31, 2009 1:18 pm 
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Major
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Joined: Mon Jun 23, 2008 2:30 pm
Posts: 636
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Location: Baton Rouge, LA
Highscores: 7
Raven Guard List (2000 pts)

Kayvaan Shrike (whole army has FLEET) attached to
10 man Assault Squad
-veteran with Power Fist and tele homer

2x 10 man Scout Squads with Bolt Pistol and CC weapon
-veteran with Power Fist

10 man Scout Squads with Bolt Pistol and CC weapon
-veteran with Power Weapon and tele homer

6 man Scout Biker Squad
-veteran with Power Fist and locator beacon

10 man CC Terminator Squad
-5 lightning claws and 5 thunder hammer

Iron Clad Dreadnought
-2 CC weapons
-2 heavy flamers
-drop pod with locator beacon

3x Landspeeders
-2 with multi-meltas and heavy bolters
-1 with multi-melta and heavy flamer

5 man scout squad
-4 snipers
-1 missile launcher


any comments or critiques

basic idea is if i get 1st turn to set up 4-5 first turn charges or if i dont to outflank deepstrike stuff and hit from the sides.

_________________
"I see tree tings, green wots mine, green wots soon ta be mine, and not green wots soon ta be mine!!" Imgreen Oneteef
Orcs and Gobbos 10-4-1
RavenGuard 13-3-4


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 Post subject:
PostPosted: Fri Jul 31, 2009 3:20 pm 
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Corporal
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Joined: Sat May 16, 2009 6:29 pm
Posts: 209
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Location: Albuquerque, New Mexico
I see a few major weakness's in your list. Tactically your list while fast is inflexible. Flexibility is what wins Tourneys. One trick ponys don't survive for long.

You have to ask yourself these questions and judge for yourself how well you will fare. How well will your force handle going against a all Drop Pod Marine Force? Daemon Army, or all scout/infiltrate Eldar army?
Or an all IG Valkyrie/Storm Trooper list? None of these lists start on the table. or the dedicated Gun Line. How well do you think you can recover from a Double Lash list? Or a Biker Nobz list? etc.

These will be the main lists in Tourneys. You have to ask yourself is your list tactically flexible. Your strengths... low kill points which is always a good thing. You can take objectives at the beginning of the game. But do you have the staying power to survive a take and hold? How would you fare if you had to play the defender in a mission? You have to answer all these questions for yourself. Only then will you know if you have a viable list.

Hopefully my questions helped. How a list is designed often can determine how well you do even before the game begins.


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 Post subject:
PostPosted: Fri Jul 31, 2009 4:13 pm 
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Major
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Joined: Mon Jun 23, 2008 2:30 pm
Posts: 636
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Location: Baton Rouge, LA
Highscores: 7
i have played against most of these armies Anxious. and the ones i have problems with are mainly elite CC armies such as Chaos some orc armies and Nids about half the time. Also vehicle heavy list give me issues. But against dropp pods and infiltrate/scout armies, i do pretty well. Thanks for your comments. I know this isnt the most powerful army, but its a deployment flexible army and i have a whole lot of fun playing it. my record with it is about 4-2-2 with this list.

_________________
"I see tree tings, green wots mine, green wots soon ta be mine, and not green wots soon ta be mine!!" Imgreen Oneteef
Orcs and Gobbos 10-4-1
RavenGuard 13-3-4


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 Post subject:
PostPosted: Fri Jul 31, 2009 4:58 pm 
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Location: Albuquerque, New Mexico
If your just playing for fun, then forget everything I wrote above Lol. Whenever I see tourney; I tend to think more clinical than fluff orienated. US Tournament scene is more focused on slaughter/win than the fluff composition of a force. Which is a shame. I really like armies with character.


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 Post subject:
PostPosted: Wed Aug 19, 2009 4:04 pm 
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Joined: Mon Jun 23, 2008 2:30 pm
Posts: 636
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Location: Baton Rouge, LA
Highscores: 7
well i came in 3rd out of 14 in our local tourny.

1st game was against a Tau gun line. I went 1st and was able to hit all hit units but 4 on the 1st turn and win combat and chase them off the table. So by turn one, ive already killed half his army. Rest of game was mop up. 20-0 win

2nd game was against dark angles. scenerio was kill points but HQ choices were worth 5 pts. I was able to kill his commander with scouts and termies and then we pretty much stale mated the rest of the game as shrike was hiding in a building. 16-4 win

last game was against mobile tau. he started by chewing me up but then i got him out of his vehicles and started evening out. This was objective scenario. At turn 6 I had one secured and his was contested with 2 termies. He shot his fire warriors at it and they passed 7 armor saves. He fired one burst cannon and survied 3 armor saves. Then his last burst cannon of game, 3 wounds, roll a 1 and 2 for one termie and a 1 for the other. This tied the game and put me in 3rd. If they had lived i would have had 1st. This mobile tau army came in 1st due to 2 20-0 wins earlier.

Fun tourny and won some prize support woot for best sportmanship.

_________________
"I see tree tings, green wots mine, green wots soon ta be mine, and not green wots soon ta be mine!!" Imgreen Oneteef
Orcs and Gobbos 10-4-1
RavenGuard 13-3-4


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 Post subject:
PostPosted: Wed Aug 19, 2009 5:30 pm 
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Joined: Sat May 16, 2009 6:29 pm
Posts: 209
Reputation: 1


Location: Albuquerque, New Mexico
Glad to hear you did well.


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