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 Post subject: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 6:50 am 
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So, everybody knows the Chaos Daemons.

Probably played against them at least once, and I know one of the mates here play that army!

What I wish to say about these guys is, do they really break the back of many current existing armies?

Sure the Daemons have rather random method of deploying by deep striking, and not being able to deploy the entire army in the first turn, but it coems with advantages as well.

For Gun line armies, the daemons can show up very, very close. Too close for any comfort.

For Assault Armies, the daemons are close combat monsters, For the Emp - arrgh!

For Balanced Mobile Armies, they still keep you on toes, because you don't know where they will come from.


Daemons are literally THE close combat monsters! High WS, high S, high T, Invul saves, Power Weapon, Poisoned Weapon, High I with loads of attacks, monsterour creatures, psychic powers and etc.

It just seems very bleak, every time!

So discuss, are introduction of the Daemons good or bad for the 40K? Do they really give that "40K" feelings for you? are they over rated?

Discuss!

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 7:37 am 
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well no space wolves can beat them and in extention all space marine chapters can.

however they have to land first. if they go to close to you they could scatter and die. if they go too far they could scatter off the table.

when it comes to it they are still squishy @ T3 so any decent rokit launcher, lascannon, auto cannon, missile launcher you get the idea can instant death their characters in 1 shot. and a space marine sargent killed a defiler

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 2:50 pm 
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As I own some Daemons I have played them in both systems and they are a lot tougher to use in 40k. Deep striking and not being able to assault that turn means your opponent has a good chance of gunning down large portions of your force and in the first set of deep strikes you don't want to land too close to the enemy otherwise you increase your potential to scatter and have to roll on the mishap table, which could see your unit playing no further part in the game or being wiped out entirely. Therefore, they ahve to have some advantages to weigh up for the fact you army needs to arrive and hit very hard quickly if you're to have any chance of winning.

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 5:54 pm 
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well eldar could cill them.

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 6:28 pm 
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no elder would struggle

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 7:33 pm 
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It would depend on what kind of Eldar Army you have.

If you have loads of Howling Banshees ready to go, I would guess it would be easier.

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Sun Nov 01, 2009 8:11 pm 
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well i would think the jet bikes would be at the advantage

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Mon Nov 02, 2009 1:32 pm 
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I've had a unit of 10 Dire Avengers unload a bladestorm against 2 Bloodcrushers and not do a single wound. Plus, Banshees will still not get through the invulnerable saves of the Daemons. You want to cause lots of wounds (i.e Blast templates) in order to force a lot of dice rolls to maximise failed saves.

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Mon Nov 02, 2009 4:07 pm 
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guardians. you would not want to use them and they put out loads of shots

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Mon Nov 02, 2009 6:46 pm 
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Is the spelling write? (Harliquens) the elder type. They could destroy a nurgle army

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Tue Nov 03, 2009 6:46 am 
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Harlequin is the correct spelling.

(I've actually seen a ridiculos army of 15 harlequin, don't even start on that one)

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Tue Nov 03, 2009 1:10 pm 
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The thing is any unit taken out of context could defeat a unit. This is one of the major problems I have when talking to younger people about the hobby. I am now in my thirties, a "veteran" gamer no doubt, I started when I was 12 but whenever talking about any one of my armies I can guarantee that someone at least 10 years my younger will pipe in with "well, my unit X could beat that unit" and this just isn't a good argument, nor sound. Sure, you're one unit may be specifically designed to take out my unit, but you know what? I have a whole other part of my army at the same time. 40k isn't about unit on unit, it's about playing to your strengths and capitalising on your opponents weaknesses. I don't care how many rending attacks those Harlequins can have Nurgle stuff is still T5 with a Feel No Pain if you're using hand weapons and a 5+ invulnerable they are still going to get against even the rending hits.

Sorry to start a rant but it is one of my pet peeves when talking about gaming that someone will pick a unit and say "this will beat this" as there will always be something else that will come along and beat it. I was in my LGS the other day and this one kid was talking about his Space Marines and I said I've had no problems facing Marines with my Orks, he then went on to tell my how one of his squads can wipe out 30 Orks in one turn of close combat.... I'm not that sure it can myself, at least, not on its own, but whenever I tried to present something I'd just get an answer of "yeah, well, my X would wipe them out."

Maybe I'm just getting old....

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Wed Nov 04, 2009 12:21 am 
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Agreed, Engineer.

The main problem with trying to play a decent round of game is those damned little kid with Space Marines going around the place, whining their butts off.

You're not getting too old, just sick of idiots and incompetency.

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 Post subject: Re: 40K Discussion No.2 - Daemons!!!
PostPosted: Wed Nov 04, 2009 12:53 am 
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Ya, I see that a lot in younger players (even though I'm 12 I act like I'm 15. Someone actually said that to me :lol: ) Anyway, In WHFB and when I watch people play 40K I almost always see a player thats under 12 whine about something. It doesn't totally ruin the game, but the staff smirks and things like that.

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