i'll go over what i think combined with what you said.
Army
-I would like it to remain the "reliable and relentless army" it is now.
were reliable if get the first blood. (chariot / ushabti / giant charges settle this usually) a very very Tactic based army, all it takes is one mistake in plans and things go real bad as far as i have seen.
- Definately no raising of new units ala invocation.
Yes i can agree no NEW units but i would like to bring dead units BACK!(only with the amount of healing given as normal within a certain range of the preist.
- A way to get more power dice to deal with nasty remains in play.
we have a magic item to get rid of remains in play if it's a serious problem, but more dispell dice in general would be nice. and more ward save items that spread to 'unit'
Characters
- No monster mounts for tomb kings, though maybe something for a tomb prince. Our kings lead our warriors into battle.
Meh, it wouldn't suit them much, Although a unique character riding one of the animals representing one of the four gods of this or that would be cool. (the dog,crocodile, vulture, eagle) or maybe untis of those animals.
- Icon bearer to become a core choice, 0-1 Does not count towards core. Points increase of maybe 20 - 30 points. Otherwise have its on MWBD with power level of D#, small points increase of 10-15
Yeah icon bearers don't need to be characters. if ANYthing special. i honestly won't put a icon bearer in my army or buy one when i can just get another preist, or put those 65 points in for another ushabti.
- Liches cheaper, much cheaper.
Only the Lich High Preists seem offpriced to me. now if they made it so low preists cast off 3 dice, and high preists 4... then the high would be priced well, and the low one could go up 10-15 points veritably.
- Tomb prince and tomb king are just right i believe.
Agreed, although a higher initiative could be nice.
Core
-Skeletons need a boost to vampire standards would prefer to have something different than just free light armour, maybe all warrior units have bows + shields?
or better bows. that 6 inches or 4 str could make a big difference, i mean the weapons lasted centuries they should be tough as nails. OR an archery banner the group could pick up like they do with a TK lord. melee they just dissapoint, huge spears, only two ranks to use em and low init. and the bows hit just as hard as the spears lol.
- Swarms remove 0-1 and make them not count towards core.
i dont have any problem with swarms at all. they can be great filler for low point matches where you just need core. other then that they are just body bags with poison
- Horsemen need a definate boost. Not sure which but a WS increse on heavy horsemen would be nice. Probable (small) points decrease on light horsemen
they should be more adjustable as per the normal warriors to some extent.
Special
- Scorpions to increase to 90 points, before High elves i would have said 100 points but the increase of always strikes first lessens the scorpions use or at least chances of sucess
- Ushabti points decrease or some armour. Very good unit if it gets into combat, IF
Maybe a strike first on charges! or just a 5+ ward as they are made of magic?
- Tomb guard need a boost to put them on par with grave guard, but i would prefer not to have a grave guard clone so maybe cheaper by one point or small boost.
i figured there killin blow tomb blades would be kinda worthy.
- New special a scouting chariot, maybe a 2 for one option. same as our current chariots but cannot be taken in units and can scout. Not sure how useful the unit actualkly would, but was ainming for it to be like the chariots that would be riding and following the enemy as it advances, as i say im unsure if i like this idea myself.
i would think more Scouting cavalry... and maybe lower the price of the banner of the hidden sands so that can be a more applicable strategy, or maybe up it's unit value allowance.
-carrion are fine
word
Rare
-SSC is fine
cept for being a beeyah to put together even with tons of pinning.
-Bone giant, big over haul, cheaper 190 ish points, Then weapon options made official and weapon skill increased to 4. 160 points without the weapon skill points increase
definately agree with the weapon skill increase to at least 4. and 200 point cost would balance it at that point when comparing to the effects vs say 2 scorpions or 3 ushabti.
-Casket, mostly fine though something to be done to help it against MR units, maybe all MR units get one less dice against it so MR! wouldnt help and MR3 would get to add two dice to help dispell.
one thing overall i think needs a little uppin is the movement rate or all these undead that never tire but get outpaced by goblins! i mean we can't march and the spells to help us move are not the ones we want to have to be casting all the time. cept to soak dispell dice with the prince lol.
and on the subject of our Fear ability, i love it. as undead we should NEVER lose that. but in some situations...
-like them charging into being outnumbered or so on factors should decrease there leadership roll for the fear. even with most armies rolling for 8-10 leadership that i have to fight... when they do randomly fail it is a blessing. now terror... <3 i love my golden mask item.