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 Post subject: Getting Started
PostPosted: Tue Jun 02, 2009 11:54 pm 
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Field Marshall
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I found this excellent post of Zombie's when I was going through one of the forums thought I'd bring it back to life so to speak.

Quote:
The main differences between Fantasy and 40K...other than the old world and futuristic feel are as follows.

It's faster paced, and instead of artillery that sits in the back and firing, there are tanks and vehicles that serve the same purpose but can also act as transports.

Likewise, there are things called bikes and jetbikes, that act as fast cavalry, but usually can also shoot some sort of powerful weapon, and can move a bit further than fast cavalry.

Play works on average of 5-10 man squads, that can have some sort of Sergeant (Champion) or HQ (Hero,) that are attached that can pack some sort of punch. The other unique thing, is that depending on what army you are playing, and what army you are playing against, your squads can be specifically tailored to your needs. So you can add your own personal flare down to the smallest of units.

The biggest difference are the large array of weapons. Some are designed to punch through armo(u)r, some only work in close combat, some deny any type of save, there are things called flamers that work like breath weapon templates, that emanate from the model carrying the gun. They are perfect for clearing out bunkers. There are sniper rifles, and heavy weapons teams. There is just a large selection of things to chose from, depending upon your army.

Oh and instead of magic, you have what are called "Pyskers," who attack you through mental abilities. Instead of generating power dice, it goes off of a Leadership test.

The only other main difference too, are the armies.... I'll try to draw some comparisons to make points, but they are not as clear cut as this, so any hard core 40K players, don't grill me, I'm just trying to explain

Space Marines...kinda like Bretonnia...few of them but pack a punch

Imperial Guard--The Empire...weak foots soldiers but a lot of them, and the best tanks in the game

DaemonHunters/WitchHunters...If you really want to stretch it...Lizardmen...Very good pyskers, and tough ground troops, but few of them (Saurus and Temple Gaurd?)

Tau....In a broad sense Wood Elves, they are the best shooty army in the game

Orks...they are Orcs....'nuff said

Eldar....High Elves except better. You will loose all of your friends if you start an Eldar army.

Dark Eldar...kinda like dark elves, but they aren't very well developed, and you don't find a lot of DE players. I hear rumors of a new Codex coming out soon, so maybe that will boost interest.

Chaos Space Marines....All of the chaos armies rolled into one. You can take daemons (well you could...I don't know if that will change with the new Daemon's Codex, and the new rules edition coming out this summer)

Tyranids...I don't really know if there is a compare. These guys are just big bugs, that move fast and are nasty in close combat, and there are a lot of them. They lack a lot of fire power to make up for it

Necrons...The 40K Undead....I'd say more like Tomb King's because the squads are all pretty uniform and lack diversity. I play these guys, and they are fun, but they lack customizability, and after a number of years I've become bored with them, they don't keep me interested like the Vampires do. Though in 40K, you can actually field GODS with this army that are ridiculous, but are big point sinks. Also without getting to in depth into the rules, the neat thing about Necrons is that if they loose all their Wounds, you put them on their side, and at the start of your next turn on a 4+ they get back up. It's a little more complicated then that but that is the base rule. But they maybe getting rid of that with the new Codex.

I hope that helped and wasn't too long winded.


This is a very good guide to if you want to start a 40K army,but you currently play Fantasy.

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 Post subject:
PostPosted: Wed Jun 03, 2009 8:18 am 
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Corporal
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i just add tyranids strike and being very distantly assciate with skaven, lots of annoying base unit but with some really beardy specialist units.

and also a difference is you don't declear charges, or move into combat in the movement phase its all done dure the assualt (or as i call it the stabby time of fun)


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 Post subject:
PostPosted: Wed Jun 03, 2009 1:30 pm 
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Captain
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You're not far off with comparing Skaven and the Nids, except Leadership isn't really an issue for Nids at all and it can be a defining point with Skaven.

Dark Eldar are still one of the most evil armies to face, if played well they can wipe the floor with anyone, although they are suffering from the fact that their codex (army book) is from 3rd edition and hasn't been updated since the first gulf war. Rumour speaks of the new one coming out next year, possibly.

The new version of 40K is very good, I play Orks and have a fledgling Daemon force and find it much better to play than anything since 2nd edition.

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 Post subject:
PostPosted: Wed Jun 03, 2009 3:06 pm 
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Corporal
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i like it apart fro the anal rules on LoS but anyway i love dark eldar one of my many 40 armies


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 Post subject:
PostPosted: Tue Jun 09, 2009 1:29 am 
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Major
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WHAT!

*Grills Zombie*

Nah, I'm joking. It's pretty accurate, and the part that 'Everybody hates Eldar" is particulalry true.

I hear you guys are talking a bit bout DE, but the fact remains while they are hard hitting, they are much more fragile troops then DE are in Fantasy.

Plus, they haven't been updated in almost forever since their release, so their point is much much higher in comparison with any other army, and also is very hard to master.

What I highly suggest is before picking up and starting this army (You would be shouting, THIS IS BS!, if you do, start out with easier army then Eldar, like Nids, Tau, Chaos and what have you. Orks are pretty much... GO GO GO! TO CC, WWWAAAAGGGHHH!!!. So, aren't going to help you much. Then after mastering one of them army, start on Eldar, see how you like it. Then I suggest moving on to DE. Anyways, that's my piece of advice for ye all.

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 Post subject:
PostPosted: Tue Jun 09, 2009 3:34 am 
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Corporal
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Jes Goodwin has been resculpting the mini's for the Dark Eldar for awhile now. So hopefully we will see a release sometime next year. Last Codex release for this year for 40k is Space Puppies in Oct, unless we get a Xmas surprise.

I played Dark Eldar for awhile. They are a decent army. Think of them as a glass cannon. Wars of attrition will destroy them. Exspecially against Necrons. Dark Eldar are a finesse army, and not very forgiving if you make mistakes.

Just have patience with them, and you will be rewarded. Just wait for the new Codex to release first, along with the new kits first.


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 Post subject:
PostPosted: Tue Jun 09, 2009 12:27 pm 
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I would argue with quite a bit of that post actually.

40K has Artillery, AND tanks.

The other differences:

You may have 10 or more guys, but only one to a few will have a high ST weapon like a "lance".


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