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 Post subject: Good Dark Elf Tactics
PostPosted: Sun Jun 14, 2009 6:35 am 
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Hi all, I'm hoping to hear some good tactics from you guys since I still only tend to loose with my Dark kin.

Let me hear your successes and I might have some of my own ;)

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Take their gold, burn their homes, kill their families and enslave their souls. Show them no mercy!
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PostPosted: Sun Jun 14, 2009 8:42 am 
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Location: Portland, Or
I have played against an army that hits its "sweet spot" about 2500 points. Malus and some magic item that keeps his Cold One Knights from suffering stupidity, a couple Repeater Bolt Throwers, a couple 10 man blocks of Repeater Crossbowmen, a Hydra, Hero on Manticore, and General on Dragon. And I think some Black Arc Corsairs maybe?

You have solid anchors for each end of your line, some rapid response troops in the manticore and dragon to cause havoc in you opponents back area, and plenty of firepower.

Of course, it leaves you open to magic, though the woefully under costed and over powered Ring of Hotek provides some solid protection in a limited radius or you could work in a scroll caddy or two without too much trouble.


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PostPosted: Sun Jun 14, 2009 7:11 pm 
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Location: Albuquerque, New Mexico
I have played a fair number of games, and found the more aggressive you are the better the army does.

In a 2000pt game I find I only take hero lvl characters. In a 3000pt+ I break out the Lord of the Dragon, and the Supreme Sorceress.

Units that I find work well.

Cold One Knights, with a Champion and Hero. Rink of Hotek on the Champion and the Ring of Darkness.

I also like taking a couple of Bolt Throwers, and 2 10 man units with repeater crossbows.

A unit of Dark Riders are great for march blocking, or drawing out units like ball and chain fanatics.

I also take 1 Hydra. I rather artillery shoots at him, than my Knights.

I take a unit of 20 Corsairs with Handbows, full command , banner of murder. With an Assassin hiding in the unit with Rune of Khaine, additional hand weapon, Black Lotus and Cloak of Twilight. I have him run down vulnerable casters and war machine crews.

My other main infantry unit is a block of Black Guard with full command, Crimson Death, Standard of Hag Graef, and a Master with Soul Render and Blood Armour.

I use to take Executioners, but they rarely did well for me.

I always take at least 1 Sorceress, I give her Focus Familiar and Tome of Furion, and I take The Lore of Death. I prefer this Lore over all the Lores available to us. Exspecially when I get Doom of Darkness. Absolutely love that spell!

If I know I am going against a mobile army I take a Sorceress on a Dark Pegasus with a Black Dragon Egg. And a unit of Shades, instead of the Crossbowmen.

Only other thing I can suggest is remember your Eternal Hatred!

Hope that helps some.


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PostPosted: Sun Jun 14, 2009 7:18 pm 
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Ok, I prefer: 1 supreme sorceress, black guard with a dread lord (it depends of the game points), cold wanes, 2 units of shades with an assassin in one group, hydra and crossbones.

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In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject:
PostPosted: Sun Jun 14, 2009 9:08 pm 
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Quote:
I always take at least 1 Sorceress, I give her Focus Familiar and Tome of Furion


is that within the rules ?? isn't that 2 Arcane items ??

But anyhow many thx for the good ideas ;) I'm sure to use most of them ;)

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Take their gold, burn their homes, kill their families and enslave their souls. Show them no mercy!
Malekith, Witch King of Naggaroth


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 Post subject:
PostPosted: Sun Jun 14, 2009 10:03 pm 
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Location: Albuquerque, New Mexico
Krash wrote:
Quote:
I always take at least 1 Sorceress, I give her Focus Familiar and Tome of Furion


is that within the rules ?? isn't that 2 Arcane items ??

But anyhow many thx for the good ideas ;) I'm sure to use most of them ;)


Whoops that should have been an "Or".


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 Post subject:
PostPosted: Tue Jun 16, 2009 4:15 am 
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Things that works well for me are the black guard (don't leave home without!!) with Hag Graef, min 15 guards and if I can 20. Hero if I can and deppends on opponent I give the paladin crisom death or ring of hotek.

the other unit it always gives me a good points/result is shades+assassin with manbane+stars

I usually not use magic because I think you must spend a lot of points for a possibility and I usually have not so much luck, so I go on the try of 'sure' steps. And there are som races that are very strong against magic, such high elves and dwarves.

Against lizarmen (1500) I preffer no spend points on magic and spend on more assassin with manbane.

Another thing that I see was very usefull and made my opponent hatred me was a Commander with the kaeleth amulet+armor that gives regeneration+as armored as I can, very difficult to beat him.
Yo can set on a black guard unit, and challenge his hero for keeping him to hit your guard and win in combat resolution.

The cold ones is a unit that I never use well, and stupidity fails on the wrong momment, so I started to not se them.

another good thing is a hero con charriot with the magic repeted crosrbow that hits on 2+

I usually tie combats, but is half my inexperience and half luck that I win less combats.

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 Post subject:
PostPosted: Tue Jun 16, 2009 6:46 am 
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Did some wan tried the exsikushinals in play? I tried them 1ns and they destroyed a unit of guls but were destroy buy blood knights

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In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject:
PostPosted: Tue Jun 16, 2009 9:10 am 
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Location: Land of Beer and beatiful Women, Denmark
Thx Ebon-Drow for your input ;) I sure like the idea of the Lord with Pendant, Regeneration and 1+ armor save ;) I have played with that setup as well ;) need to try it out in a combat though... I play very rarely :( simply cause I have no players or clubs near me :(, have to go for 1 hr trip on train to get to the closest club... so I only have time for that once a month tops...

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Take their gold, burn their homes, kill their families and enslave their souls. Show them no mercy!
Malekith, Witch King of Naggaroth


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 Post subject:
PostPosted: Tue Jun 16, 2009 11:45 am 
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You can use Dark Riders to bait charges and if you position a unit of Harpies correctly you can then march block the unit that tried to charge you.
You can then rally next turn and hopefully throw something nasty into their front or flanks while the Harpies make it hard for them to get away.

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 Post subject:
PostPosted: Thu Jun 18, 2009 9:14 am 
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yeah, dark riders with musician (said I have no much luck? :P) and flee from charges.

arpys are the unit I'm trying now. since you splained me what they are used for. I saw them very weak vs shooting, but in fact I preffer lose 55 points for arpys rather than 3 black guards or a rider.
So you can use them to avoid march and trying to beat the long range weapons. If the opponent shoot them, better than other units, if do not, then you charge on 2nd round to warmachines.
I'm still learning how to use them. but they are really usefull.

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 Post subject:
PostPosted: Sat Jul 11, 2009 4:30 pm 
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Tomorrow I will play vs. a demon player; he will use an epedemius and many nurgle things. What dark elves should I take to battle? 1 thing that I will take 100% is shades and assassin

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In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject:
PostPosted: Sat Jul 11, 2009 5:03 pm 
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Against a Nurgle based army there are several things to look out for. I have played against it several times, and its exremely powerful.

First off if he takes a group of nurglings and puts them right next to the Great Unclean One, wipe that unit as fast as you can. Its an ability called Nurgle Infestation. He can add a fresh Nurgling Base to a Nurgling Unit within 6" of the Great Unclean One during every magic phase on a 2-6.

Remember is doesn't matter how he gets the wounds for Epidemus to get his special abilities. So the Daemon Army will be very magic heavy to try and cause wounds early. The Ring of Hotek, Null Talismans, and Dispel Scrolls are a solid buy. Getting the Great Unclean One to miscast is the easiest way to take him out of the game. Toughness 6 with 10 Wounds is a nightmare to deal with. Also expect him to take Trappings of Nurgle which gives him an armour save and regeneration on top of his ward save. I usually just try an avoid melee with the model and force him to cast spells.

I usually take a very fast and mobile army against Nurgle. Beasts of Nurgle are weak for there points so make easy targets. Plaguebearers are nice, but can be taken down quickly with a good coordinated charge.

Keep a unit back to protect your crossbowmen and bolt throwers. Nurgling have Scout and Skirmish.

The one spell you have to stop is Rancid Visitation if he gets it. It will decimate you.

As far as units I would take against Nurgle. Crossbowmen, Blackguard, Shades, Dark Riders, Harpies to march block. Witch Elves and Cold One Knights are a good buy as well. If you want to go head hunting against the Great Unclean one then take an Assassin with the Venom Sword.

If Epidemus gets his wound count up early don't expect to do much with a Hydra they vanish quickly with all those poisoned attacks.

I haven't lost to Daemons with my Dark Elves yet. On the other hand my Wood Elves never won against them either.


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 Post subject:
PostPosted: Sat Jul 11, 2009 5:11 pm 
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Location: Estonia. Tallinn
Ok) thanks that helped me really) I played 1 time against a nurgle army and hi just destroyed me

_________________
In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject:
PostPosted: Sun Jul 12, 2009 3:55 pm 
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thatnks! the battle was a draw :)

_________________
In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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