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 Post subject: How does a Dwarf Army beat a Dark Elves Army ?
PostPosted: Tue Nov 04, 2008 6:23 pm 
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This will be my first outing playing Dwarfs although I have played against them quite a lot. I have never played as or against Dark Elves. So my question is, "any tips ?"

It's 2,500pts and a "seize the objective" (there's 3 of them). Only core units can seize objectives. Person with most core pts within 12" wins of an objective inw that objective. 6 turns.

I think I definitely need some miners and a Gyroccopter to march block. After that I'm not sure except for taking a lot of core warriors.

I'm been reviewing the runes list, i expect to take plenty of them :)

Am I wasting my time thinking about artillery and handguns ?

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PostPosted: Tue Nov 04, 2008 7:11 pm 
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:D Artillery will be good to have but no need to go overboard. I haven't used miners myself but thats only because I wouldn't trust my dice rolls ( got trounced in mordheim last night). You could also think about adding in some rangers, they can scout and could definitely help in seizeing objectives and with 2500 points to use the cost won't affect your overall army. I like the Gyrocopter for blocking march moves as well and the steam cannon can keep the opponent guessing. Against toughness 3 elves it could prove useful. good choice there. Maybe post a roster and we can all throw in our two bitz. :wink:


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PostPosted: Tue Nov 04, 2008 7:51 pm 
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You really shouldn't have a problem at all, toss in some Thunderers, Organ gun, and Grudge Thrower and you'll likely be able to make a huge dent in his army. Make the Grudge Thrower flaming, or some flaming Bolt Throwers to take out that Hydra (or two?) quick!


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 Post subject:
PostPosted: Tue Nov 04, 2008 8:25 pm 
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for 2500 i would definately use an organ gun and one to 2 units of thunderers. 2 bolt throwers and a rock lobber would be perfect. A lot of warriors with shields would be great. with a gyro you would be in a good position. I would think about dropping the miners for iron breakers for some leet infantry with a nasty armor save.

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 Post subject:
PostPosted: Thu Nov 06, 2008 1:16 pm 
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Because it's a seize the objective type of game I have actually been toying with taking no engines of war at all ! I know it sounds mad but I'm thinking... miners, Dogs of War cavalry, and loads and loads of core warriors.

I believe the objectives will be down the center of the table, 1 player will own 1 each from the start, the 3rd one in the dead center will be unoccupied.

I guess the ranged fire might be handy when the enemy are approaching the objectives but I'm expecting there to be lots of combat and then the war machines will not be able to fire.

What do you reckon ?

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PostPosted: Thu Nov 06, 2008 2:02 pm 
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I still think a stone thrower would work since it could wipe out whole regements of elves

Then go for some rangers with Throwing axes and a lot of core troops and take the banner that allows you to move before the game begins so your dwarves get a 6" move before turn 1 and makes it a lot closer to your objectives.

Personally i would not use dwarves to seize any objective other than your deployment area. you need fire power to bring enemy to you and whittle him down so when you get charged, your armor and ranks throw him back. Mighty hard to do that with no firepower. i would use your high elves vs dark elves, fun battle.

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 Post subject:
PostPosted: Thu Nov 06, 2008 5:40 pm 
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Don't forget your Anvil. Move your troops, slow his down.


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PostPosted: Thu Nov 06, 2008 8:53 pm 
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Thanks guys.

I'm committed to Dwarfs now Sever, or at least my opponent will get a bit of a suprise if I bring High Elves along :)

The force will need to be as mobile as poss. I could probably leave an artillery piece behind my lines unprotected because all the fighting will be around the objectives. Not sure how much it will get t fire though.

Second thoughts !!!

I might need to take a stone thrower to take on any repeaters he might bring ! Didn't think of that before.

Brett,

You better believe it, the anvil is being given a scrub up right now :)

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 Post subject:
PostPosted: Thu Nov 06, 2008 10:09 pm 
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if the objectives are in the middle, take a gunline and blow the cr@p out of him and have only one or two units of warriors and two units of miners to take the objectives.

I would use the calvary, organ gun, 2 bolts, 2 miners, 2 thunderers, stone thrower, and then some core troops . This way you make him come towards you and if hes sitting at the objectives, you can blow him to bits and then take them with teh miners. Elves die fast to str4 hits.

just a thought.

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 Post subject:
PostPosted: Thu Nov 06, 2008 11:30 pm 
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It's getting better, I can start to see Elven blood flow.

I don't want to waste good core units but how should I defend a gunline. Actually, will it even be worth it ? The game is purely objective based. It doesn't really matter if I lose units because there are not VP calculations at the end.

One person will definitely win because it's the person with the most core unit points within 12" of each of the 3 objectives that wins that objective.

Units losses of special, rare and heroes is irrelevant (except for heroes in core units which count towards the unit total).

I'm thinking of Dwarf warriors as tooled up as I can make them with heroes.

I like the runic banner movement suggestion (I must say, I did have it in mind already)

I'm very confident my dwarfs can do the job, it's just getting them onto the objective before the enemy gets in the way that could be tricky.

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 Post subject:
PostPosted: Thu Nov 06, 2008 11:35 pm 
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Go with Stubborn/Unbreakable units as well... Slayers, etc.


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 Post subject:
PostPosted: Thu Nov 06, 2008 11:51 pm 
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will do Brett. I think this will be a big boots on the gound job.

I usually like playing with souped up Lords and Heroes and all the fancy stuff. I have a feeling this will be a slow slog for me but a wall of death for the Dark Elves.

Time will be of the essence, there's 6 turns in it.

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 Post subject:
PostPosted: Fri Nov 07, 2008 2:34 am 
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Good point there Sigmar. Taking it slow is another tactic dwarfs can use to their advantage. It sometimes puts people over the edge.


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 Post subject:
PostPosted: Fri Nov 07, 2008 2:04 pm 
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Sigmar

Are you going to be taking a lord or runelord with anvil choice?

This will really determine your unit composition for tryingto use a lot of troops.

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 Post subject:
PostPosted: Fri Nov 07, 2008 2:54 pm 
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I'd agree with everything posted here from my experience of playing as Dark Elves. A gunline would be a nightmare to face, Elves don't come in cheap and I'd probably be investing in units of Spearelves to hold those objectives backed up with Dark Riders.

Warmachines may be a bad idea though as Harpies are excellent for taking them out, although a single Rune of Suicide Bombing might do for them as you're not working on VPs. He may get to the objective first as he is faster than you but attrition wise the dwarfs should win out due to toughness and armour bonuses. Lords/heroes on Manticores might cause you some march-blocking trouble as well as those Harpies I mentioned earlier. If you can disrupt the movement phase though things will get harder. I'm sure you know how vital the movement phase is for winning games as Elves.

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