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 Post subject: Hydras, are they really this hard?
PostPosted: Fri Apr 03, 2009 1:36 pm 
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i was fighting a hydra and though i couldn't get my oponent to let me see the book, but is this true:

the breat attack can be cast into combat? and have a streangth of 6?

The hydra has 7 attack? and the beat masters 2 each?

Hydra has regenerate?

this all seem a bit over the top to me i couldn't scrath this unit with spells a sword master charge, dragon princes and noble, and 3 rounds of shooting with curase of arrow attacktion and i casue 1 wound... how do you stop such a beast?


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PostPosted: Fri Apr 03, 2009 1:56 pm 
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I am not sure about all the rest (although I would not find it odd), but I do know that ALL breath attacks can be used in CC, including the Hydra's.

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PostPosted: Fri Apr 03, 2009 2:27 pm 
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dims, youre not right, breath weapons cannot be used by units engaged in close combat and cannot be targeted at units that are engaged in close combat!!

Hydra has breath weapon with strength equal to its actual wounds, with a maximum of 5. It means, when it has 3 W left, it has S 3 breath. hydra has 7 attacks, has 2 beastmasters with 3 armour piercing attacks each, has hatred, AS 4+ and can regenerate! With shooting or magic its almost impossible to kill the beastmasters (all random hits are allocated to hydra), in close combat its very hard to kill them either (any models who can fight hydra hydra must fight it instead of beastmasters).

Yes, I agree with you that hydra is overpowered (at least in my eyes). It costs only 175 pts, which is much less then griffon itself, although it can beat a griffon any day of the week (well, with the help of its beastmasters Im sure it can beat even a dragon!). I think that they should either cancel the impossibility to randomise shooting, magic and combat attacks between hydra and beastmasters or at least increase cost of the model to at least 250 pts. I'm sure druchii players wont agree with this :wink:


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PostPosted: Fri Apr 03, 2009 2:35 pm 
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well my only thought is using flames on pheonix on it and try and burn the oponents dice! least then every modle take a wound and with out the beast master its might not mable to move and if flames remains it well eventually die


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PostPosted: Fri Apr 03, 2009 3:19 pm 
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charge the hydra with some powerful unit, like swordmasters or DP. DP are best for it. Your unit must be wide, about 7 or 8 models in front rank. Kill beastmasters with the models who can attack them and try to wound hydra with the rest. Give that unit standard of balance, hydra will lose its hatred, or war banner. Also, hydra shouldnt kill too many DP due to their AS. You should win at least on CR, hydra has low Ld when on its own and most probably will break, DP should be able to catch it. If you wont catch hydra, it will have at least problem when rallying. Or it might have problems passing monster reaction... I dont have any other idea how to beat it in close combat with HE, but maybe lord on star dragon can help...


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PostPosted: Fri Apr 03, 2009 3:25 pm 
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Yeah dragon would help but my friend refuses to play anything near 2000 points, head scared of the dragon.

i supose sword master/ white lions with a chariot in the flank would work and maybe the DPs or hero charge on the other flank, leasr the lions completely remove one of its saves with str 6.

If the hydra marches 12 on the first turn can is use its breath attack?


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 Post subject: Re: Hydras, are they really this hard?
PostPosted: Sat Apr 04, 2009 3:11 am 
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Kilidath wrote:
i was fighting a hydra and though i couldn't get my oponent to let me see the book, but is this true:

the breat attack can be cast into combat? and have a streangth of 6?

The hydra has 7 attack? and the beat masters 2 each?

Hydra has regenerate?

this all seem a bit over the top to me i couldn't scrath this unit with spells a sword master charge, dragon princes and noble, and 3 rounds of shooting with curase of arrow attacktion and i casue 1 wound... how do you stop such a beast?


Wow talk about an opponent who doesn't know his own unit.

Breath weapons can never be used at a unit in combat. The breath weapon's strength is equal to the Hydra's remaining wounds and so is max 5.

Also, the Beastmaster's have 3 attacks each, not 2.

And yes, you can march and use a breath weapon.

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 Post subject: Re: Hydras, are they really this hard?
PostPosted: Sat Apr 04, 2009 4:46 am 
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Kilidath wrote:
how do you stop such a beast?


Make it take Initiative tests. Giant's Thump with Club, Pit of Shades, Mokr Wants Ya!, etc... It'll die fast that way, just avoid that Ring of Hotek when casting!


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PostPosted: Sat Apr 04, 2009 9:32 am 
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Kilidath wrote:
Yeah dragon would help but my friend refuses to play anything near 2000 points, head scared of the dragon.

i supose sword master/ white lions with a chariot in the flank would work and maybe the DPs or hero charge on the other flank, leasr the lions completely remove one of its saves with str 6.

If the hydra marches 12 on the first turn can is use its breath attack?


In a games of 2000pts or more your friend can field a nasty dragon too :wink:

I wouldn't use white lions for this as they have only one attack, its more difficult for them to kill both of the beastmasters. But with their stubborn and high S, they might be able to block the hydra for several turns, or even kill it in some time... Especially when hydra recieves extra impact hits from chariot. Try to use this tactic, just tell me how this worked then.

Hydra can use breath attack any time it marched


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PostPosted: Mon Apr 06, 2009 7:50 am 
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well i came up with a plan:

Dragon princes with the lion banner, and the champion equiped with the flaming attacks and magic resistance 1, with a noble in the unit. The thing i am unsure of is will the item that gives claming attack to the champion effect the noble as well as the unit he is with? this should remove his armour save on the charge and remove the regenerate save and it should be enough attack to either destroy them or route them i hope.

In defence of my oponent i am his only playing partner and i am teachnig him how to play and we are both learning with each game. And untill this game he was using the 6th edition book as he got bought the wrong book for christmass.


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PostPosted: Mon Apr 06, 2009 12:41 pm 
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If you're teaching him to play then you might also want to teach him the etiquette of letting your opponent check things by seeing your army list and/or Codex. If anyone queries something with my I open my book and show them exactly where it represents what I am doing.

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 Post subject:
PostPosted: Mon Apr 06, 2009 12:51 pm 
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Yeh i know thats good manners i let him look at my army book and i did get look at his on saturday and sorted some things out for him. He is kinda of a rude and arogant guy which i have been tryimg to change for a while mainly at request of his girlfriend. supose its a good thing he doesn't want to play anyone else.


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 Post subject: Re: Hydras, are they really this hard?
PostPosted: Tue Apr 07, 2009 11:54 pm 
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Tizz wrote:
Kilidath wrote:
how do you stop such a beast?


Make it take Initiative tests. Giant's Thump with Club, Pit of Shades, Mokr Wants Ya!, etc... It'll die fast that way, just avoid that Ring of Hotek when casting!


Won't work. When an initiative test is to be taken you use the highest initiative in the unit, which is the Beastmaster's 5 (or 6; can't remember)

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Last edited by Godless-Mimicry on Fri Apr 10, 2009 10:38 pm, edited 1 time in total.

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PostPosted: Wed Apr 08, 2009 8:42 am 
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Yeah not sure on the test but I think my DP's guardian of phoenix (flaming attacks), banner of lion courage and noble with a flank charge from the chariot should break it but that leaves my DPs open to a flank charge from his cold ones + noble+ sorcerer. I might have to break out a naked unit silver helms to suicide into his cold one unit to hold them up for a little e while


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PostPosted: Thu Apr 09, 2009 3:15 pm 
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I'm not sure what do you mean with Guardian phoenix, Kilidath - it gives 5+ ward save, not flaming attacks. In fact, in HE magic items list, there is no item that gives flaming attacks either to character or unit... Only the fire magic spell Flaming sword of rhuin.

As for initiative tests taken by hydra, I would say that it should take I test on her own initiative (=I 2). Only Ld is shared throughout the unit, not other attributes like strength, WS or initiative. Pit of shades spell says that all models hit must take I test, so if hydra is hit, it has to take test by itself using its I and beastmasters have to pass their own test using their I.


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