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SoK - Despite Axinous' recommendation (sorry, mate), I don't ever suggest on taking Land Raider Redeemer.
Some people think it's really cool and effective, but i honestly think it's one of the most useless thing in Space Marine armoury, next to Dreadnaught wiht Multi-melta.
(If you want explanation, I'll give it, but in case it's not warranted, I'll keep it with me)
Space Marine are pretty versatile, they are good at both CC and Shooting. Usually enemies that just charge straght at you will most likely be 'nid, Orks or certain chaos.. and sometimes crazy eldar player that seems to... go nuts with SC, Warlock and HB.(Trust me, it's f***ing scary if you're a guard and Eldar starts charging you like crazy)
I suppose adding in a fair mix of assault mehreens, and some good CC weapon that can also work as the god AT weapon (PF) would be pretty nice. Also scouts with snipa rifle can earn their point if enemy decides to skip shooting and go to CC.
I actually went up against a Chaos player, that entire 1500pt army was dedicated only for CC. This was everything that made up the army. Dreadnaught, Khorne Berzerker, Rhino, Defiler, I think it was Khorne Champion or smthing. IT was CRAZY! (I had Emperor to thank that Defiler and Rhino had a low AP)
Anyways, moving on. Troops that will just stand back and shoot at you. It'll most likely be Guard or Tau or Necron. In this case, they both will be able to bring huge amount of firepower to your force, before your army can even get close. Now this is speaking from exprience, NEVER STAND IN AN OPEN FIELD UNLESS ABSOULETELY NECESSARY. Me vs Space Marine, (this was before all the DPs) moves in with rhino, tries to race to me. Rhinos cuts short, didn't go far as he had hoped. And BAM, 5 rhino along with at least 40 marines, gone in single turn. (This is why I love Leman Russ and Leman Russ Demolisher)
Anyways, they will be able to bring some mean amount of fire power down on/up yer behind, if you don't watch out.
****, I talked too much without giving pointers... Anyways, to deal with both shooty and CC army, you need rhino(s) and or Drop Pod(s). Sits back and shoot at you, it's really hard to counter that with your own shootiness, becasue you will be out gunned. Take a vindicator or whirwind. Devastator will lay down field of fire, while your tactical and assault advance. That's very standard in what I see.
Av14 vechicles, most enemies won't have much of a Av14 unless they decide bring monolith, Leman Russ or Land Raider. Leman Russ, once you get close, their rear armor is 10, won't give you much problem if you flank or close it. But it will be hard to, because Guard players like us know it's vulenrable, and usually will have several guards protecting it. You will rarely see a high point, hgih damage, high profile target like Russ wandering alone. For the Av14 B****, I suggest deep striking the terminators on with 1 or 2 chain fist. or equip yer sergeant with PF, or better yet, what I see the most is taking melta for tactical. That's pretty good.)
Anyways, that's just my bit. If you need more advice, I'll freely give them out! (if it's required, it's probably crappy ones) I have all this entire tactica in my mind, but it will be too long, so I'll give the ones that you ask.
Hope it helped!
_________________ "Revenge is a dish best served with mayonnasie and those cheesy things on stick" -Escir the Loopy, Governor of Corania, removed from office by Officio Assasinorum
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