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PostPosted: Thu Apr 02, 2009 1:18 pm 
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Prince
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Thanks for pointing that out, I'll clarify the rule for everyone.

For anyone interested in looking it up themselves, Lord Abbott is pointing out the rules in the Lizardmen Rulebook, Page 55. The part about crew not getting the ward save is in the 4th paragraph under Skink Crew on that page. And the "Portent of Warding" rule is the last Highlighted item in the box at the bottom of the same page.

Now to get back to building models, . . . . . . . One Stegadon down, three to go!


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PostPosted: Thu Apr 02, 2009 10:30 pm 
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Can any of our lizardmen generals comment on this observation ? I don't have the new army book yet :(

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PostPosted: Wed Apr 22, 2009 12:07 pm 
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Updated with a new Skink tactic.


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PostPosted: Fri Jun 12, 2009 8:05 pm 
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Added some Dark Elves and Wood Elves tactica to the third post in this thread.


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PostPosted: Wed Aug 26, 2009 8:39 am 
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Updated with a couple of small fixes.


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 Post subject: Re: Lizardmen Tactics Database.
PostPosted: Mon Sep 07, 2009 3:58 pm 
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Sorry, but I am unable to find the passage in the book which states that the skinks riding the stegadon do not recieve the ward save from The Portent of Warding.

As far as I understand it, the stegadon unit is not only friendly, but within 12" of itself.

Other than that, I thank you for a well written tactics guide, and I hope to see it expanded upon in the near future :D


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 Post subject: Re: Lizardmen Tactics Database.
PostPosted: Mon Sep 07, 2009 4:35 pm 
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Thanks for the praise, but I really dont deserve a lot of credit for it. Mostly this thread is a result of me browsing other internet sites and gathering other peoples ideas, then collecting those tactics/ideas here for an easy reference. I'm always on the lookout for new tactics to gather here, and by all means, if you know of a strategy or tactic I dont have here, please share it!



As for the Ward Save issue. 7th Edition Army Book, Page 55, uner the "Skink Crew" section, fourth paragraph.

"Skink crew and characters riding a Stegadon have a 3+ armour save, those riding an Ancient Stegadon have a 2+ armour save. These cannot be improved in any way."


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 Post subject: Re: Lizardmen Tactics Database.
PostPosted: Wed Sep 09, 2009 6:29 am 
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Beggar

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I don't see how a ward save (a specific anti-ranged missiles ward save) is an improved armour save.

As I understand it, they are 2 completely different things.


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 Post subject: Re: Lizardmen Tactics Database.
PostPosted: Mon Sep 14, 2009 8:49 pm 
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the paragraph is refering only to the armour saves, so if you give a skink chief riding an anchient steg with any type of armour on it would still have a 2+. the ward save however is a completely diffrent save/rule. because of this, the crew, stegadon and rider would recieve the wardsave like everyone else in range of the effect.


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 Post subject: Re: Lizardmen Tactics Database.
PostPosted: Tue Sep 15, 2009 8:36 am 
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Prince
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themastershivers wrote:
the paragraph is refering only to the armour saves, so if you give a skink chief riding an anchient steg with any type of armour on it would still have a 2+. the ward save however is a completely diffrent save/rule. because of this, the crew, stegadon and rider would recieve the wardsave like everyone else in range of the effect.


Thank you for clearing that up. I was going to address the issue when I had a little more time, but I had forgotten all about it.


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