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 Post subject: Re: New Bretonnia Army Book (likely changes)
PostPosted: Fri Nov 06, 2009 7:20 pm 
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Beggar

Joined: Fri Nov 06, 2009 3:30 pm
Posts: 1
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Hello there, i'm quite new to this forum but have been playing for a month or so. From what i get in games, i like to take a 1:1, 9 man to 6 man ratio for my knights. So i always put FC's on my units greater than 6 so essentially i have a solid punch with a flank if needed. A Hammer and Anvil as some would call it..

9x Knights Errant w/ FC, errantry banner - This is my main charge, i like to use a cheaper squad or a less "qualified" knight squad for this.
6x KOTR w/ musician - This is my support charge, simply to support

I build most of my lists like this, saving myself a few points from avoiding FC's for smaller units. Sometimes i don't even give units musicians to maximize model count.


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 Post subject: Re: New Bretonnia Army Book (likely changes)
PostPosted: Fri Nov 06, 2009 10:15 pm 
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Corporal
Corporal

Joined: Wed May 06, 2009 5:42 pm
Posts: 221
Reputation: 16


Location: Portland, Or
I played the Brets way back when they had the Arrowhead formation for archers and it was pretty good. Nowadays, I do not think the Brets are overly competitive, so for what I would like to see changed:

1) as others have mentioned, the Men at Arms are ridiculously overpriced. Furthermore, even if they do get into combat with anyone, they cannot hurt them. I have yet to see them taken where I thought, "Yeah, taking them was a really good idea". A unit that costs you points but can serve no purpose other than capturing a table quarter is useless. Giving them Marauder like options is not a terrible idea.

2) The upward scaling costs of Virtues I think is a little unfair. They are sort of rune-like and at base cost, well worth it, but increasing in price? Not so much. Keep the virtues, lose the increased cost.

3) Do not limit GK to just one unit. Having played against the current version of the Brets a handful of time, it seems to me the GK are the only unit that can DO damage. Yes, other units can ABSORB damage, but only the GK can DEAL it. Give them the option of at least 2 damage dealing units!

For the most part, I like the book and army feel. It is great being able to roll out the all-knight stuff. the "cheaper" rank bonus helps them be more competitive. Some tweaks and I think they would be fine.

_________________
Warriors of Chaos: 12 wins, 2 losses
Wood Elfs: 5 Wins, no Losses
Lizardmen: 1 win, no losses
Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

Including Warband games, 21-4-2 total


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