|
I'd like to see a stats increase for Men At Arms myself.
I don't think knights will go up in price. First, the QK are being blatantly ignored by most list builds because of the mounted GW nerf. Why raise the price of something noone's taking anyway? And since the recent trend has been to make armies larger, I actually the core knights to get a little cheaper. Grail Knights will either dramatically increase in strength for a minor to moderate points increase, or have a moderate points drop.
They'll never make all knights rare choices. Hell, even the Empire has core and special knights, not rare. Oh and <cough> Black Knights <cough>
The Blessing of the Lady may change, but I doubt it. If it changes at all, my money is it'll be based on the armor save modifier.. i.e. S4 Armor Piercing would trigger the 5+ Version with a -2 to your save, etc.
I also doubt PK will be "less ridiculous". I don't think they're all that and a bag of chips now. They can't negate ranks, can't get rank bonuses, can't use the lance formation, etc. They're too good as warmachine hunters, but not enough so to make them able to dominate even halfway decent R&F. A big enough unit of goblins has a better than even chance of breaking them- even on the PK charge.
The whole army isn't magical now... only those heroes/lords with magical weapons and/or those models with the Grail Vow.... so a hero/lord with the grail vow and a non-magical weapon, and grail knights. QK, KOR, KE, etc. are not making magical attacks.
But its great that you think ripping the heart out of the flavor, and fluff of an army is fair and balanced. I guess we'll see you calling for all skeletons, ghouls, and zombies- including the mounted ones in a vampire army to be a rare choice?
Brets don't have the "wedge" lance formation anymore, haven't for an entire edition. However, only the first two ranks both negates the purpose of the lance formation, and the chance someone will be moronic enough to run a big enough block of knights to step on their own bits and pieces. Anyone dumb enough to run 12 knights for 2 attacks on the charge deserves to have a flank that long. All you have to do is flank charge the last model in the rear rank, and that entire unit is done for.
As for the Banner of the Lady... I doubt that's going anywhere. Its been basically the same since time began for the Brets, and truth be told can even be replaced with better for cheaper in all but the most situational events.
I have to say Zombie, I find it disappointing that you seem to want so many changes to the Bret list that you either didn't have a problem with in the VC list, or that you would have issues with if the same theory were applied to the VC list.
As for changes I'd like to see?
A boost to peasantry. drop the Points per model cost of M@A and Peasant Bowmen both by a point, or preferably two, give them both (and the Grail Reliquae) at the very least standard "Men" statlines... i.e. WS/BS3, Ld 7 etc. I think the WS change almost has to be automatic. Beoynd that if the points per model don't go down, I think they have to give some neat toys to the M@A especially- upgrade options that can make them a scary unit to approach like goblins with fanatics (Not Peasants using the fanatic mechanic, but something that makes you think twice about charging them... man catchers, pikes, etc)
If they make Peasants better I'd also be in favor of a 1+ requirement to Peasantry, and a 1+ to the core knights. I'd prefer that you have to take at least 1 unit of either Peasant Bowmen or Men At Arms, and either 1 unit of Knights of the Realm or 1 unit of Knights Errant.
I'd like to see the Bret characters increased on par with what they did to VC vampiric powers and dwarven runics. Have the Virtues section reworked to provide 50/100 points of mechanics upgrades... i.e. bonuses for peasants using their leadership, bonuses to combat (especially challenges), in addition to their 50/100 points of magical equipment. Additionally I'd like to see a removal of a lot of the restrictions to the current virtues... if they're going to let VC do the auto-hit generating more hits combo, Brets (which basically have the same combo but its not currently legal for two reasons- points, and a magic weapon restriction) should be able to counter with the same thing. But limiting Bret characters to 50/100 points total while providing other characters with 50/100 points each of both really hamstrings one of the core pieces of the Bret list and flavor... that being my general, your general... center of the battlefield in a challenge for all the marbles baby.
|