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 Post subject: new to Warriors of Chaos Fantasy Battle
PostPosted: Wed Jul 29, 2009 5:54 pm 
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Hi am new to warhammer would like to start a WoC army. when i first decided i wanted to start i placed a order for a battalion with my local game store but before it got here my brother surprised with a VC battalion set. now that i have a battalion of each army i want to try out i just need to find a good stater army list. i know where i want to start with the VC army but not real sure where to go with the WoC set now. my goal is to make a 1000 point army with my battalion. i know i will need a sorcerer of chaos but after that i dont know.
Thanks for any help. Dustin.


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PostPosted: Wed Jul 29, 2009 7:26 pm 
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Do you pretty much just face one army or do you have a couple you will go against? Do you want a "take on all comers" type or looking more for something that will regularly go against the same.


For example, if you are going against Lizardmen regularly, you will probably want to bulk up on anti-magic whereas if Brettonia is your enemy, a "plate armor" army is your best bet...

Starting armies, in my opinion, pretty much should be tailored to who you will face. Later you can tweak them pretty easily.


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PostPosted: Wed Jul 29, 2009 9:16 pm 
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not real sure who i will be facing to tell you the truth. i am haveing a hard time getting in touch with local players. at this point i am just looking for a standard army list.


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PostPosted: Thu Jul 30, 2009 10:37 am 
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Marauders can be a nice screening unit and are a relatively cheap core unit. If you go light on heroes, you can fit in two 5 Knight units which is great fun. Of course, my current army set-up is deliberately designed with huge gaping holes which allow me to do stuff like that...

A Dragon Ogre Shaggoth is good for drawing inordinate amounts of fire and if he survives, will get you some damage dealt.

At 1000 points, you can easily go 12 Chaos Warriors w/Shield and a Mark for about 230ish points, a couple units of 10 man Marauders good for hiding sorcerers in, grabbing table quarters, providing a cheap screen type stuff, a 5 man unit of knights for a shade over 200 and still have enough points to round out with Heroes for punch or magic defense or, if you prefer, stuff like the Shaggoth, War Shrine, etc.

What is your preferred play style?


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PostPosted: Fri Jul 31, 2009 5:19 am 
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well i trying to get an army together so i can to my local store and start playing so i dont have a play style just yet. right now i am more worried about getting the models i need and then i fix all the marks and items on paper later. so other than a Sorcerer of Chaos what others should i put up to make me closer to 1k points?
Thanks again for all the help. Dustin


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PostPosted: Fri Jul 31, 2009 12:19 pm 
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A unit of 5 Knights with full command will cost you 250pts and is one of the scariest units you could take at that points level, yes it's 25% of your force but once you see what those guys can do to a unit, well, its money well spent.

I have an all cavalry force and Marauder Horsemen come in quite cheap but a couple units of foot Marauders also won't set you back a huge number of pts but will obviously be much slower. Also, consider Warhounds for flanking units. They are cavalry so come in at US2 and 10 of them is only 60pts, they don't count towards your minimum core requirements but are useful nonetheless and can be thrown away.

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PostPosted: Fri Jul 31, 2009 2:42 pm 
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this is what i have in my battalion set.

5 Chaos Marauder Horsemen 95pts
musician champion standard
12 Chaos Warriors 210pts
musician champion standar
20 Chaos Marauders 100 pts
musician champion standar
10 Chaos Warhounds 60pts
5 Chaos Knights 250pts
musician champion standar

715 points so far then adding a Sorcerer of Chaos i will be at 800 pts.
so with this last 200 pts should i add another character or those points for upgrades?


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PostPosted: Fri Jul 31, 2009 6:06 pm 
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If you're going to use the Marauder Horsemen as fast cavalry then the only thing they need is the musician, you can drop the Champ and standard as ideally you'll be using them to flank charge stuff already engaged or bait other units out of position.

That should give you enough points to bulk out things with another unit of Warriors.

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PostPosted: Sat Aug 01, 2009 6:21 am 
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The Engineer wrote:
If you're going to use the Marauder Horsemen as fast cavalry then the only thing they need is the musician, you can drop the Champ and standard as ideally you'll be using them to flank charge stuff already engaged or bait other units out of position.

That should give you enough points to bulk out things with another unit of Warriors.


ok. so if i get a Sorcerer of Chaos and another unit of warriors that will put me at 1000 points with out any marks or equipment on any one. so is that wise? or should i drop the sorcerer or just chose a cheaper unit other than warriors?


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PostPosted: Sat Aug 01, 2009 8:05 am 
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I might be proved wrong, but in my experience, just one sorcerer is pretty counterproductive. At most he can carry two Dispel scrolls which is nowhere near enough, even in a 1000 point game, and he is not going to get anything positive accomplished. You would be better off going with an Exalted Hero at this point. To make Magic effective requires a good deal of focus and even then it is at best unreliable. A little magic defense is all you need for friendly games and in tournaments, one sorcerer (from what I hear) is pretty much a waste.

Exalted Heroes are more expensive, but you will find yourself adjusting up and down to find the right fit. You will want to experiment with the marks to find the one that works best for you.

If you have a particularly offensive mindset, you will want Khorne for the extra attacks.

If you prefer making your guys more rugged, Nurgle is the best as it reduces their chance of being struck by 17% against anyone rolling on WS or BS.

If you do go Magic heavy, Tzeentch is the best as he adds to your casting rolls.

And if you encounter a lot of Fear causing units, you want Slaneesh to keep from running.

Those points start adding up quickly so you will find that, unless you have flexible opponents, you will seldom use all your models so don't worry if you have 1500 points or so when you add equipment, Marks, etc. as you will find it gives you more ways to build your army with the same models. A very good thing.


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PostPosted: Sun Aug 02, 2009 3:54 am 
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thanks for the info man! now would it be best to get 2 Exalted Hero or 2 Sorcerer lol or one of each?
where do you get the Exalted Hero from? or do you have to convert them up?


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PostPosted: Sun Aug 02, 2009 6:15 am 
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sickening wrote:
thanks for the info man! now would it be best to get 2 Exalted Hero or 2 Sorcerer lol or one of each?
where do you get the Exalted Hero from? or do you have to convert them up?


Personal choice. One thing to remember about any advice I might give you is I live in a gaming area that will PROBABLY be much different than yours. For example, in the game I just fought that I am about to write up, I had 5 Knights, a mounted Exalted Hero, 1 Chaos Spawn, and 2 units of Chaos Warriors (10 and 11 models), all with Khorne, and 5 Warhounds:999 points.

I was facing a Dwarf army that tried a wacky "no ranged weapons" experiment. I lost 1 wound on my Spawn, all of my Warhounds, and killed everyone he had on the field.

Odds are you will NOT, in fact, anyone playing such a bizarre army so the things that work for me may not work for you.

With that said, I personally would either go 2 Sorcerers or 2 Exalted Heroes, I would not go one of each. At the same time, our group is casual enough that I can use my models as either; one game the Mounted Chaos Sorcerer I painted is what he looks like, the next game he is a Mounted Exalted Hero. Depends on who you end up gaming with. To some people, such an arrangement is anathema.

As to where to get them, if you do not have a local hobby shop set up with Games Workshop, you can get them direct ship from GW.

Good luck, look forward to hearing how it turns out!


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PostPosted: Mon Aug 03, 2009 1:43 pm 
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I have fought twice with my WoC army and won both. First time I took a Khorne Lord and 1 level 2 Nurgle Sorc with 2 Dispel Scrolls and he stopped everything I wanted to stop and by turn 2 I was in combat and therefore nothing much was getting cast anyways.

Second game I took a level 4 Tzeentch Sorc Lord with Spell Familiar and that same lvl 2 Nurgle Sorc and completely wiped the guy out with Magic. I seem to do better when I go all out magic but you end up with a general at Ld8 and I am playing Vampires (luckily his disc makes him immune to fear).

At 1000pts don't worry so much about winning as getting used to how your army functions, play a game, see what works, what doesn't and then make some tweaks or changes here and there.

I have 2 units of 10 Hounds and so far they have done NOTHING against the Vamps, I'm therefore dropping them for my next game and seeing what happens. Don't be afraid to try things out and just go with the flow. Winning or losing doesn't matter so much as long as you have fun.

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PostPosted: Tue Aug 04, 2009 5:08 am 
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thanks! it will be some time before i finsh my O&G - VC army. but i think i have all then info i need to get this one started when i make my way over to it. after i get all 3 together i will pick the one i like the most and then build on it. i think the WoC look the best out of all the other armys and would love to play them but am sorry to say its on the bottom of my list ATM.
Thanks again for all the info! Dustin


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