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Love Curse of years, but even better after i got Wind of Undeath on my lvl 1 vamp here the other day.
let me start to say he has master of the black arts (witch gives him +2 Casting Dice) so my lvl 1 vampire have 3 dice's each turn
The Spell is a high spell, 12+ witch is hard, but with 3 dice's there is a fair chance (taken without Dispel Scroll's from your enemy army)
The Spell is simpel, here is what it does for those who dont got the book yet.
Roll a D6 for every enemy unit on the table. on a 4+ it takes a wound with no armour save. place a new spirit host within 12" of the vampire, with a number of wounds equal to those inflicted.
so not only you get to dmg all enemy units, there is no line of sight or range on it, lovely against single char, chariots, or dragons?
+ you get an extra unit, so now its a damage all across table, + summoning, a must for VC. but this isn's crappy zombies its SPIRIT HOST!? an Ethereal Unit, with no movement penality in any terrain, with 4 attacks? perfect for hunting mages, archers, or warmachines, + and this is why i love it,
lets say in a 1250 pts. game you play against High elf, going with 2 mages, boosted for magic dmg, they cant harm this unit, and either can his Dragon Princes, with your vamp close by and with helm of comandment, your spirit host can ignore high elf strike first, get a WS 6 and your strenght of 3 is enough compared with there toughness of 3.... i know they have armor saves, but hey 4 attacks go easy in, then 1 knight should die, you maybe lose combat resolution, but... you have stopped them 1 turn? removed 1 knight maybe more? and next turn you can make Wind of Undeath again, supported by any one of your units, so you can go for autobreak on his best unit, i have used this to my big amazing, i slaughtered my friend with his high elf army, i lost 1 vamp and 10 ghouls out of 1250... he had 3 swordsmen back in turn 6...
_________________ Surrender and serve me in life.., or die and slave for me in death!
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