Eternalknight wrote:
The trick I have found for close combat with wood elves is to send multiple units at the one target. I usually run 3 units of 8 dryads and a unit of 8 wardancers, split into two groups. I assign an alter noble with great weapon and helm of the hunt to accompany the wardancers. Using multiple charges usually kills most units I send them against.
I have actually considered...and I know this is heresy...ranking up some glade guard, giving them a command just to provide s.c.r. to keep the Wardancers around. I have combo charged with my Dryads and Wardancers a couple times and not had a lot of success. That includes against unranked Night Goblin spearmen and against some Tomb King block that of course means you must kill every one of them., I actually did 4 or 5 casualties with the Dryads, but he was able to resurrect them as fast as I slew them.
I think a real downside to doing it any other way is the Skirmishing nature of Dryads and Wardancers means they do not remove rank bonuses which means they often have to do 4 or 5 casualties just to break even...and with S3 (S4 on charge for Wardancers) they just are not going to do that against Dwarfs, Orcs, Chaos, Ogres...and so far have not against Dark Elfs or other T3 troops.
One reason I thought about ranking the Glade Guard just to give them some time to do their deeds.