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Dark Elves vs Daemons of Chaos (Khorne) 2250pts

 
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Sigmar
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PostPosted: Wed Jun 04, 2008 9:40 pm    Post subject: Dark Elves vs Daemons of Chaos (Khorne) 2250pts Reply with quote

Originally posted by Tizz in the Daemon thread here:-

Dark Elves vs Daemons of Chaos - a brutal and unforgiving battle - ouch !

-------------------------------------------------------

So I played a game against my girlfriend yesterday, teaching her how to play the game, she used my Khorne Daemons

Lord
BLOODTHIRSTER w/ Obsidian Armor,Firestorm Blade, immortal fury

Heros
Skulltaker

Herald of Khorne Battle Standard Bearer with Great Standard of Sundering

Herald of Khorne with Armour of Khorne on Juggernaught

Core
17 Bloodletters w/Fc (skulltaker)
17 Bloodletters w/Fc (BSB Herald)
12 Bloodletters w/ musician
5 Furies

Special
7 Flesh Hounds w/ Karanak

Rare
2 Bloodcrushers with blood reaper(Jugg Herald)


I used my Dark Elves

Lords
Lv4 High Sorceress, lvl 4, with Tome of Furion, Crown of Black Iron, Crystal Midnight, Dispel Scroll (Lore of Shadows)

Heroes
Lv2 Sorceress Seal of Ghrond and Black Staff (Dark Magic)
Lv2 Sorceress Darkstar Cloak (Lore of Death)
Beastmaster with Web of Shadows (secret weapon)

Core
10 Crossbowmen
10Crossbowmen
20 Corsairs w/fc
5 Dark Riders with Crossbows

Special units
Mengil Manhide's Manflayers and 4 more Manflayers (10 total models)
10 Executioners w/fc

Rare Units
2 Reaper Bolt throwers..
15 Black Guard w/fc

Very Basic scenery, just a patch of trees on either side of the middle fo the board, but far enough out that theres plenty of space in the middle.

I set up as so from left to right
Bolt thrower, xbowmen, Guard, Corsairs, Executioners, xbows, Bolt thrower, Dark Riders. Manflayers are in the left trees. characters are with bolt throwers or xbows.

She sets of from left to right
Hounds, furies, letters, letters, small letters, Thirster, crushers

She picks Shadow for Standard of Sundering and goes first advanceing everything as far forward as she can, furies and thirster hide behind units (sort of)

I stand completely still. I should be able to blast her away with magic and arrows...right? Magic sees me killing off one bloodletter. Seriously. Magic resistance is better than I thought. Oh well, I'll shoot her! Manflayers shoot away furies, crossbows take out a couple more letters, bolt thrower does a wound on the thirster, thats about it.

Turn 2, crushers charge riders, hounds charge Bolt thrower, thirster fies behind my lines, everything else advances as far as possible. I pass all my fear tests. She demoshes both units and overrun, hounds hit crossbows (damn) crushers are now behind me...

I charge Guard into letters and Executioners into small letter unit. I completely forget about manflayers... Magic sees more of nothing, no really, i miscast with my High Sorceress and my girlfriend gets to cast a spell, thankfuly she has none. Bolt thrower fires at Thirster, but he catches it. Crossbows die and break but she catches and runs off the board. Corsairs kill a couple but still lose, but pass their panic test. Executioners kill 4, win combat, but she passes her instability test.

turn three she charges my guard with letters and xbows with thirster, turns crushers to face the bolt thrower with high sorceress. corsairs brake and flee, executioners get ripped apart, crossbows get ripped apart.

My Three, magic still does nothing, so I Steed of Shadows my High Sorceress as far away as possible and leave the others to die. Manflayers popped out but are out of range of anything. everything else gets destroyed.

her turn 4, goes after my sorceress who flees. hounds advance on manflayers all units are ether facing manflayers of sorceress

my 4, sorceress steed of shadows herself towards the manflayers who shoot at hounds and kill 1 while wounding another. I try to Pit of Shades the bloodthirster, fails

her 5 more advancing on flayers and sorceress, she flees, they stand defiantly.

my 5 charge hounds with flayers...but fail fear test. Sorceress tries to drop the thirster into a pit, fails, miscasts, girlfriend gets to cast a spell again! hahaha.

her 6 i've failed, so I let her charge my sorceress and manflayers. manflayers have hounds and letters on them, sorceress has crusher and thirster on her. she explodes as manflayers are ripped apart.


I learned a lot this battle, I HIGHLY underestimated Daemons survivability against a lot of shooting and magic. I expected to just demolish her before she even got to me, but I was very very wrong.


All in all I must say that so far an all Khorne Daemon list is absolutely brutal. I'll be going up against Skaven in a couple weeks, so I'll post another report then. I'm very excited about that battle. Also I'm trying to get a game against Lizardmen to happen soon too.

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Last edited by Sigmar on Thu Jun 05, 2008 6:03 am; edited 1 time in total
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Rockgollem
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Joined: 10 Mar 2008
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Location: Where my heart will take me, but mostly BC, Canada

PostPosted: Thu Jun 05, 2008 12:41 am    Post subject: Reply with quote

Maybe now you can see my hardship as TK player???

Anyways... Good battle, Good stuff.

Jay cancelled out on me for playing Dwarves VS Night Goblins.

*Grumeble* I'll show him.... *Grumble*

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scurrdi
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Joined: 26 Mar 2008
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PostPosted: Thu Jun 05, 2008 3:34 am    Post subject: Reply with quote

For a dark elven battle I think you needed a serious CC character. Unfortunately I don't think your Beastmaster does much without a beast to control.

Perhaps dropping the blackguard and taking a hyrda may be worth it?

I would also point out that while Dark Elves excel at giving alot of attacks, the majority of them are not very high str (str 3 for the most part). As such I think having perhaps a CC hero in there with the cosairs or something along those lines would have made more of a difference.

One final thought. As an elf you rely on your speed to your advantage. NEVER spend a turn not moving at all, because your not a dwarf where it's not gonna make a difference. If you had moved you could have possibly forced the demons in a different direction, giving your shoting and magic more time to be effective. One example:

If you had moved the dark riders to the side of the enemy (within LOS and charge range) and then simply choose to flee when she declared the charge on you against any infantry unit your riders will run away untouched and your enemy will only move their regular movement. Thus freeing up another round of shooting.


Just some thoughts, it sounds like the dice weren't with you too much though, and demons are gonna be tough cause they are new!
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Tizz
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Location: Sprinting in and out of Middenland forrests

PostPosted: Thu Jun 05, 2008 4:23 am    Post subject: Reply with quote

Well I have a few explanations for you. For one I dont own a Hydra cause I have been waiting for the new one. The Dark Riders we're almost literally cornered due to terrain and where units were placed.

I agree with you on the movement thing though, that was a mistake. I really did think I could shoot and magic my way to a more likely victory, drastic DRASTIC underestimation. I'm glad to know that I should never have to face my own list with my Dark Elves again. Plus once the new book and models comes out my list will change dramatically.
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Rockgollem
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Location: Where my heart will take me, but mostly BC, Canada

PostPosted: Thu Jun 05, 2008 7:35 am    Post subject: Reply with quote

I really can't contirbute... due to fact I failed aasint the Daemons army.... and is relatively new to WHF....

But never underesimate your enemy, didn't i tell you how toguh it was for me agaisnt Daemons?? and you don't listen.....

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