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 Post subject: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 3:55 pm 
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So I was thinking to myself before, what new special characters, hero level, would I like to see in the new army book. Such as Korhil and Caradryn for High Elves, Lokir Fellheart for Dark Elves, etc. I came here to have a look if there was anything relating to this, and the only close thing as about current special character. Then I noticed something even more surprisingly; Sigmar hasn't actually got a thread up about what do we expect/want to be updated/change or just added new to the Beasts of Chaos army book.

So I'll start it off with saying that I would love to see some hero level characters. Maybe a mounted Centigor hero or a Minotaur would be interesting new heroes in my opinion.

I'd love to see Minotaurs made Unbreakable. I just think it would suit them after they charge into combat and not be made to run due to combat resolution. At least make them stubborn so they aren't easily made to run. I just can't visualise a Minotaur running from combat, period.

I think Chaos Trolls need to be reduced in points too. 55 points for something that tests for stupidity on a 4 isn't really worth it in all honest. I'd say make them about 30 points, and lower the weapon skill and strength of them. I can't really say I view Trolls as stronger than Minotaurs. Also to add, Trolls in the Orcs and Goblins rule books are only 40 points, and only have 1 attack less, and are rare choices.

Chaos Ogres need the bull charge. ^_^

Thats all I've got so far. Anyone got anything that they actually think will come out? Everything above is what I would like to see, but I know absoloutely nothing about the new book!



Edited to add some stuff about Trolls!


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 10:48 pm 
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ahhh the good old what would I like to see thread =]

Minotaurs as stubborn is a cool idea, but I think they should also get a bull charge (they are bulls really)

Bestigors need two attacks each, rumour has it that they will get a banner which will give them the raiders and ambush rule

a centigor hero would rock, and a mino hero would add some punch to a mino unit (without paying the points for a doombull)

another rumour out there is that beasts are getting mutations (similar to the vampire blood powers)

below i've copy/pasted a compilation of rumours in what's upcoming for beasts.

I'd be very happy to see all that come in.



Lords:
Beastlord
Great Bray Shaman
Doombull [magicial weapons and mutations only]
note- Lords can buy Chaos Armour for xxpts

Hero's:
Wargor
Bray Shaman
Centigor

Special characters:
Ghazrak, Gorthor and Morghur
A Minotaur character who pulls along a braystone and can cast spells

A drunken centigor character with a magical double handed weapon

Some monster called ' the thing in the woods' possibly this guy

Core:
Beast Herd [rank up 5 wide]

Bestigors
going to gain a new ability that makes a distinction between them and a Beast Herd

Centigors [fast cav]
Seems like a strange new way of GW to consider things. Harpies/Furies have been part of Beastmen since the beginning and isn't any less fitting now. I don't know if the Fast Cavalry rule really is fitting for Centigors, to me the rule suggests a more cunning use of their speed than I imagine Centigors being capable of, it will however make them much more useful.

Warhounds
There will be different 'breeds' of hound available as upgrades, however upgrading them means they lose ambush. No further info on this was forwarded to me.

Harpies

Special:
Tuskgor Chariots [2-1 choice]
Could be core, not special, and are going to go the way of the corpse cart

Minotaurs [become core choice with Doombull]
Chaos Ogres
Dragon Ogres

Rare:
The Gibbet Tree
an 'evil' treeman type monster/shrine which is like a really old ancient tree possessed by daemons and empowered by bloody sacrifices made on its branches by the Beastmen.
Chaos Giant
Shaggoth
Spawns
Gorgon -

New rule change: If your General decides not to ambush, your general can have the chance for Beast Herd units to scout. [roll a D6]
1-2: Beast Herds are drunk and do not Scout
3-4: 1 unit of Beast Herds can Scout
5-6: 2 units of Beast Herds can Scout

New models: Bestigors, Plastic Mino's, Dragon Ogre, Shamans, Beastlord/Wargor & Gorgon.
mention of a "beastman spawn" is doing the rounds..some sort of fallen/too mutated champion perhaps

Lords can take xxx pts of magic items & xxx points of Chaos Mutations/Gifts. Hero's can take up to xx points of magical items and xx points of Chaos Mutations/Gifts.

Some interesting new items or Chaos Mutations/Gifts: [Mutations/Gifts can only be taken once]

* banner that turns Bestigors into Raider's like Beast Herds *
* breath gift * [breaths fire xx pts]
* extra Two Arm Mutation * [adds +2 attacks to profile xx pts]
* extra Horn * [adds a extra attack on the charge xx pts]
* Hoof of Speed [double M5 model xx pts]
* Stone Skin * [+2 to your armour save xx pts]
* Staff of Darkoth is a bound item *
* Troll Hide * [xx pts for Regeneration]
* Unholy Beast Strength [+xS for xx pts]
* Bloodstone Braystaff* [Arcane item that gives a +1LD to Shamans and +2 MR for xx pts]

Spell Lores: Beasts of Nurgle, Slaanesh and Tzeentch are getting there own new lores. Very close to the WoC new lores with minor change to the lists. For Tzeentch player's I was told boon of Tzeentch is in there.

Inside thoughts from play tester's are: That a Doombull with Chaos Mutations can rival a Vampire Lord as a combat character now. Plus Chaos Armour & Stone Skin give him nice protection at 2+ armour save. He expects Doombull to be the most popular Lord choice!

Also by turning the Centigors into Fast Cav there no need to add flyers into a Beast of Chaos army. Between this move and the new Gorgon & Chaos Mutations, BoC should be able to compete very well in 7th edition."

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 10:56 pm 
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Oh my. I now officially hate you. Time is going to seem even longer for me now. :(


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 11:16 pm 
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pfft I've been waiting for this book from the start of the year (when there was a rumour that they'd be released march this year)

but I know what your saying, just reading through some of those options conjours up some enticing combos. that line "Doombulls to rival a vamp lord as a combat character" is sweet

just noticed this
* extra Horn * [adds a extra attack on the charge xx pts]
does that say to anyone else that there is some type of "Bull Charge" thing going on?

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 11:23 pm 
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Add Hoof of Speed on there so you have more chance of getting the bull charge too and you're laughing! Whats the movement of a Doombull though, I think its 6? :(

I think the mutations is pure brilliance. Absoloutely brilliant.


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 11:40 pm 
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I haven't read all of the thread yet guys so please excuse me. I will do tomorrow but I'm in a rush right now. What, I would like to say though is a big:-

NO ! .....

.... to Chaos Trolls and Chaos Ogres and indeed a lot of chaosy type things.

I'd like the Beats to move away from Warriors and Daemons (eg. also no more Spawn) and become a distinct army in it's own right.


Obviously, this will not happen in the next incarnation of the book because too many people already own existing models but I'd like to see it move away from other chaos armies. I guess this is all too easy for me to say, I don't own a BoC army afterall but nonetheless it just seems the best bet to me.

PS. I know there won't be a big sea change so, in the meantime, I like the idea of a few new characters and I like that drunken centigor, could be a great model with a bottle in one hand and a spear in the other :)

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 11:46 pm 
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the Doombull move is 6, so that rules him out of Hoof of Speed, prolly makes sense imagine the centigor hero with double move, a 16inch walk, or 32inch charge that would be insane.

I enjoyed mucking about with the Vampire Count blood powers, so I'm looking forward the beasts mutations

although I'm more of a fan of the beastlords instead of the doombulls, I could see me making a doombull led minotaur army just to trick my friend.

although a doombull with extra Two Arm Mutation 5 attacks normally, +2 is 7 attacks, add the bears anger spell to that, 10 attacks at str 7) wow that's tempting

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sat Nov 07, 2009 11:51 pm 
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I disagree Sigmar. I'd stand by the view that Ogres and Trolls are still technically beasts in a vague sense, and I'd like to see them kept in. :P


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sun Nov 08, 2009 12:30 am 
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I actually agree with sigmar, never liked ogres, although trolls could stay. I don't use them much but they are a handy option.

but I'd be happy with seeing the beastherds, bestigors and minotaurs been the focus of the army

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sun Nov 08, 2009 12:44 am 
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What about Dragon Ogres then?


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Sun Nov 08, 2009 9:45 am 
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I still want the drogres to be a part of the army, but the focus to be on the three I named above

those are the three I consider to be the traditional "beasts" of the army

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Mon Nov 16, 2009 2:14 pm 
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I wonder what the Gibbet Tree will look like ?

Given the definition of Gibbet, it sounds a bit gruesome:-

"A gibbet is a gallows-type structure from which the dead bodies of executed criminals were hung on public display"

I think the following could be incorrect... "Spell Lores: Beasts of Nurgle, Slaanesh and Tzeentch are getting there own new lores. Very close to the WoC new lores with minor change to the lists. For Tzeentch player's I was told boon of Tzeentch is in there."

...considering the new Incoming Beastmen press release saying beasts will get their own magic lore.

I hope the rumour about plastic Minotaurs is correct. I'm happy to go all plastic now, I like sticking them together :D , so I'm hoping the Beasts will be all plastic too.

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Mon Nov 16, 2009 4:04 pm 
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I've recently bought two metal Minotaur models off Ebay too. :( Oh well, I like them so not really that bothered. :D

Does anyone know what Games Workshop does with old stock when they release new models? I meant to ask today when I was there but I forgot. :(


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 Post subject: Re: Army Book Re-vamp.
PostPosted: Mon Nov 16, 2009 7:31 pm 
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On the subject of having models that don't work...after a 12ish year break from Warhammer, we had gone back to playing. I was looking for the "right" army to play and fell in love with Hordes of Chaos. I could put together a mortal army of tzeentch where every model was a mounted knight; my heroes got the tzeentch upgrade, which made them sorcerers. my knights got the tzeentch upgrade, so they produced more power dice. Perfect army for me. Playtested it, found out I needed Pink Horrors since one of my spells turned the enemy into them. Bought them. Painted them.

Went back to store for some paints...and there was the new Warriors of Chaos book.

Suddenly, those pink horrors are worthless to me. No place for them in the new book. Nothing they could really represent.

Okay, so I turned them into Forsaken, but since Forsaken are arguably the most insipidly worthless unit in any army book, the net result is those models have no value to me.

Very frustrating and I hope they do not do that to beastmen players.

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Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

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 Post subject: Re: Army Book Re-vamp.
PostPosted: Wed Nov 18, 2009 5:26 pm 
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darth, I think GW are starting to become a little bit more customer savvy. They have upset countless gamers with their pricing policy but I've noticed a small improvement with the plastic miniatures (albeit a somewhat inconistent improvement, eg. being forced to buy boxed sets with an inappropriate number of models in and sets priced much more highly simply because they are elite units). Still, they have improved a bit.

I think they'll be careful to ensure not too many, if any, Beast of Chaos units become redundant altogether - although I wouldn't be suprised if some units, for instance, chaos spawn went the way of a snotling tickling a dragons chin - ie. up in smoke ;).

Smack, I really have no idea what happens to old stock. I suspect they run it down to the point where theres not much to lose from binning what's left over. I suspect they might even keep them in storage somewhere - they shouldn't take up too much space. I have seen destocking sales in the past. Many years ago they used to have bargain buckets in my local GW.

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