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 Post subject: jack sparrow on a stompa
PostPosted: Sat Oct 31, 2009 8:01 pm 
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as part of my ork army i am going to have a stompa. this bit is proberbly not ment to be in this section but...

i am going to take on of the spare armour plates and put it on top of one of the gliff polls. i am then going to put a nob on top with cyborg harpoon gun and a spare hand holding a rope attached to ?.

1 what can i attach it to.

2 what do people think

3 if any one wants to hear about my ork army i can post it

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sat Oct 31, 2009 11:39 pm 
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Location: Where my heart will take me, but mostly BC, Canada
Maybe holding a rope attached to the.... part of the head or a face?

Well, I think it should look great if the things done right

Well, I'd love to take a look at yer Orky, army!

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sun Nov 01, 2009 7:53 am 
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i cant get pics but what i have is

1 warboss
5 nobs
20 boyz 2 big shootas + 1 nob
10 boyz 1 rokit laucher + 1 nob
3 deff kopters
5 lootas 1 mek with rokit launcher
trukk for my nobs

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sun Nov 01, 2009 9:56 am 
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Location: Estonia. Tallinn
post the pics) I cant say anything without suing the pictures (but your idea is good) I would put a goblin on the top with a fire gun or such sort.

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sun Nov 01, 2009 5:39 pm 
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Location: Where my heart will take me, but mostly BC, Canada
Orcy, what point army are you trying to make?

If you want my advice on the matter...

Don't take Big Shoota with your boyz, give them to shoota boyz, just take the rokkits.

Nobs should have a power klaw and a boss pole.

For lootas, forget about mek. Mek is just a waste of point for good for nithgingness.

Boyz mob should be at least 20 boyz, unless you're thinking of mounting them on a trukk.

Deff Koptas have what armnaments?

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sun Nov 01, 2009 6:21 pm 
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no im asking what people think of a jack sparrow like ork on a stompa as above. if you want to help witi my army then do

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everything is the future until you see it and then its the past

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Thu Nov 05, 2009 6:11 am 
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Location: Where my heart will take me, but mostly BC, Canada
Ocry, if you do want me to help you with the army list, I certainly can give you some tips, advices and hints.

But it's overall, upto you.

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Thu Nov 05, 2009 4:16 pm 
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i forgot to mention all nobs have power klaw

deff kopters have twld rokit launchers

mek is free and vs sm i want st 8 ap 3

i like my 10 + nob mob

the mob of 20 is from black reach. as is most of the army

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its half term for me so ill be posting more. you have been warned. fail to prepare. prepare to fail


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 Post subject: Re: jack sparrow on a stompa
PostPosted: Fri Nov 06, 2009 12:32 am 
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Location: Where my heart will take me, but mostly BC, Canada
Is it possible for you to list the entire army and their equipment up? Along with their point cost?

It's really hard to determine what needs to be tailored, unless there are sufficient information.

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Fri Nov 06, 2009 8:02 am 
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ah

i dont have the codex but it is roughly 600 points. when i can et on an actural computer i will post more. but they all have sluggas and choppas

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everything is the future until you see it and then its the past

its half term for me so ill be posting more. you have been warned. fail to prepare. prepare to fail


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 Post subject: Re: jack sparrow on a stompa
PostPosted: Fri Nov 06, 2009 9:21 am 
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Location: Where my heart will take me, but mostly BC, Canada
When will you get a codex?

I have a codex, and I think I can tailor you somewhat suitable 1500pt or 1000pt army list, taking your currenty units into account.

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 Post subject: Re: jack sparrow on a stompa
PostPosted: Fri Nov 06, 2009 6:46 pm 
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my friend found a site with the pdf files so i can somewhat get it when ever

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everything is the future until you see it and then its the past

its half term for me so ill be posting more. you have been warned. fail to prepare. prepare to fail


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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sat Nov 07, 2009 4:21 am 
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Location: Where my heart will take me, but mostly BC, Canada
So, mate would you like me to make you an army list?

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"Revenge is a dish best served with mayonnasie and those cheesy things on stick" -Escir the Loopy, Governor of Corania, removed from office by Officio Assasinorum


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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sat Nov 07, 2009 9:34 am 
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if you can give me a draft that would help

just give everything to everything and it should be fine

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everything is the future until you see it and then its the past

its half term for me so ill be posting more. you have been warned. fail to prepare. prepare to fail


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 Post subject: Re: jack sparrow on a stompa
PostPosted: Sun Nov 08, 2009 2:13 am 
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Location: Where my heart will take me, but mostly BC, Canada
Here's a 1500pt army list with as much of your units in mind.

Warboss - 110pt
- Power Klaw (25pt), Attack Squig (15pt), Cybork Body (10pt)

*I would sometimes take him on Mega Armour, but didn't know your preference. So, I didn't give him that. You can also give him a boss pole if you want to.

Nobz - 215pt (Since you're taking a Warboss, Nobs are a troop now!)
- 5 Nobz (100pt), 2 Power Klaw (50pt), Waagh Banner (15pt),
- Trukk (35pt), Red Paint Job (5pt), Armour Plate (10pt)

*I added in armour plate because the trukks NEED to keep moving, no matter what. Use a battle wagon to hide this trukk from enemy shooting.

*Throw in a shoota/skorcha if you want to, I didn't make all of them have PK, because I know not all of them are going to survive, especially with the low I, and etc.

Lootas 2 - 75pt
- 5 Lootas (75pt)

*Adding in Mek are bad idea. Sure, they get a S8, Ap3, but ever thought about Ork's BS? Or the gets hot rule? plus it's only 1 shot. The bloody kustom mega blasta has more chance of killing mek than actually shooting something. Even if they're free, you don't want to exchange it for a plenty good deff gun

Boyz - 200pt
- 30 boyz w/shoota (180pt), 2 Big Shoota (10pt), Nob (10pt)

* I took away the Power Klaw and 1 big shoota because of I needed to shave off some points.

Boyz 2 - 152pt
-12 boyz (72pt), Nob (10pt), Power Klaw (25pt), Boss Pole (5pt)
-Trukk (35pt), Red Paint Job (5pt)

Storm Boyz - 280pt
- 19 boyz (228pt), Nob (10pt), Power Klaw (25pt), Boss Pole (5pt)

*Storm boyz are going to help you, definitely. You don't want to have no less than maximunm mob, because they will be a prime target, plus the somewhat random jump pack rule. Boss Pole is 100% necessary in this unit.

Deff Kopta - 135pt
- 3 Deff Kopta (105pt), 3 twin-linked rokkit (30pt)

Battle Wagon - 115pt
- Red Paint Job (5pt), Armour Plates (10pt), 2 Big Shoota (10pt)

Killa Kans - 125pt
- 3 Kans (105pt), 3 Grot Zooka (30pt)

Deff Dread - 105pt
- 2 Dreadnaught Close Comabt Weapon

Precisely 1500pt List. I honestly don't approve of the Deff Koptas, but since you asked for it, I threw them in there.

I'd recommend dividng your army into 3 part to threathen your army.

Seperate the Battle Wagon, and 2 trukks into 1 part. Seperate the Shootas and stormboyz into another. Then the Killa Kans and Deff dread. Make sure to using battle wagon to screen for 2 trukks. Stormboyz should get stuck in as soon as possible, and shootas just try to make it whenever you can. Deff and Kans are to attack other vehicle or units or monsterous creature. And I guess the Deff Kopta's going to float around the field doing whatever.

I couldn't make "my styled" optimsed army, but I hope this some how works.

If you have any question about my composition, feel free to ask.

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