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Dwarfs vs Bretonnians

 
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cbrown19d
Militiaman
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Joined: 20 May 2008
Posts: 99
Location: Oklahoma City

PostPosted: Mon Jun 16, 2008 7:54 pm    Post subject: Dwarfs vs Bretonnians Reply with quote

Bretonnians

Lord
Forced to give and accept challenges
Rerolled all failed to hit and wound rolls
Destroyed magical weapon on I think a 5 or 6
Had a 1+ armor save

Damsel
Master of wood and stone

Damsel
One spell rallied a fleeing unit, I am not sure what the other did.

Paladin
Battle standard
+1 combat resolution not sure if anything else

Paladin
Pegasus mounted
I don’t think he had anything else

22 x men at arms
Spear and shield
Full command

26 x longbow men
skirmishing
Full command

9x knights of the realm
Lord and damsel w/ unit

7x knights errant
BSB and damsel with unit

9x grail knights


Dwarves

Lord
Shield and weapon
Master rune of swiftness
Rune of cleaving
Rune of cleaving
Rune of resistance
Master Rune of Gromril

Joseph Bugman

Thane
Dwarven handgun
Great Weapon
Master rune of Cragg
Rune of cleaving
Rune of speed
Master Rune of gromril

Runesmith
Great weapon
Master rune of Gromril
Rune of shielding
Rune of resistance

22x warriors
Weapon and shield
Full command
Lord was with this unit

10x thunderers
Shields
Full command
Thane was with this unit

10x thunderers
Shields
Full command

16x long beards
Great weapons
Full command
Rangers
Throwing axes
Rune of battle and rune of stoicism

Grudge thrower
Engineer
Rune of penetrating
Rune of penetrating
Rune of reloading

Cannon
Engineer
Rune of reloading

Organ gun

I set my warriors on my left flank with a unit of 10 thunderers and the grudge thrower behind them. In my center I had my organ gun and then my rangers were just to the right of that. On my far right flank I had the thunderers with thane on a hill and the canon was between the thunderers and rangers. There was a hill with forest on my middle. The right was fairly open and the left flank had a bit of a choke to it. He deployed his archers on my left flank. His grail knights and men at arms were on my left towards the center and his other two units of knights were on my right flank.

Turn 1

He prayed for his blessing.

I opened up with my grudge thrower. I took out his Pegasus mounted paladin on the first turn. Cannon took out a couple of his knights of the realm. Nothing else was in range and I held my line.

Turn 2

He advanced his grail knights forward keeping them screened with the forest covered hill. He did the same with his men-at-arms. His two units of knights on my right flank advanced. His damsels attempted to cast and I was able to dispel his successful spells. He shot my warriors with his archers and I lost one.

I took no movement and fired my grudge thrower hitting his grail knights and killing one. Fired my cannon and hit his knights errant and killed two. I fired my thunderers but I was out of range

Turn 3

He advanced his units and was now within charge range. His knights errant had a banner that allowed him to add 1d6 to his charge distance. They succeeded in charging my thunderers on my right flank. He got his master of stone off with irresistible force and I lost one crew member from my cannon. I dispelled the Mather of wood. He shot my warriors again and took another one or two out. In close combat my thunderers lost a couple in the charge but my thane hit him back very hard in a challenge. I lost combat but made my leadership roll.

I fired my grudge thrower at his archers and killed four. My cannon over shot thanks to a nice 10 on the arty dice. I shot his knights of the realm with my organ gun and killed four. His ruby goblet then activated. Basically his unit could only be hit by magical weapons or by a str 6 attack or greater on a roll of a two only. I moved my rangers forward three inches and then threw my axes and killed two more. I was pretty confident at this point that my unit of rangers would be able to crush his remaining unit and then reinforce my thunderers. It didn’t work out that way though.

Turn 4

He declared charges for his Knights of the Realm and Grail Knights. The Knights of the Realm made it to my rangers and his grail knights got my warriors. He moved his archers four inches forward and fired at my thunderers on my left flank. He was not able to do anything. He tried a couple of spells and I was grateful I brought my runesmith. His rolling was not very good, but what did get through I had pretty good luck dispelling. We went to close combat and fought the rangers first. His lord declared a challenge and bugman accepted. He was cut down the first turn. The rest of the unit attacked and I lost two more rangers. I swung with the rest of my unit and knocked one down. Combat was a draw. My warriors held their own, only losing three, and my lord killed his champion in a challenge. I lost combat and held the line. The fighting continued on my right flank with my thunderers finally getting the upper hand and forcing him to flee. I rolled to stand my ground and made it.

I opened up with my grudge thrower and killed a couple more of his archers. I fired my cannon at his fleeing unit and misfired. I rolled a five on the misfire and all was well. I fired my thunderers at the fleeing knights and didn’t get any wounds. I fired my organ gun at them and finished the unit. My warriors started to get the upper hand in combat and we won. He made his leadership. My rangers and his knights exchanged swings, killed some, but fought to a draw.

Turn 5

His archers fired on my thunderers and I saved the wounds. His men-at-arms had been constantly marching towards the combat. They had been placed poorly and were trying to get to the fight. His grail knights killed several of my warriors and my lord killed one of his. He lost combat but made his leadership. The rangers were in trouble. They threw no wounds but took several. I lost combat and failed my leadership. He ran me down and wiped out my single most powerful unit on the board. All he had left though was his lord, a damsel and a standard bearer in the unit. The over ran but did not make it off the board as he had hoped.

I fired my grudge thrower at his archers and killed some more. I had him down to 15 archers at this point. My grudge thrower really paid for itself this game. My cannon grape shot his unit with the lord and they made the ward save. My organ gun fired and I rolled a misfire. Lame. I moved my thunderers on my right flank to pursue his lord and then dove into close combat. My warriors with lord finally beat his grail knights down and forced them to flee. He rolled horrible on his flee and I ran him down. I have never before seen my dwarves run 11 inches. Well I rolled a twelve but the only got to move 11. His men-at-arms were right there in my warriors right flank though and I knew I was going to get charged. That was the end of my turn.

Turn 6

He shot my thunderers with his archers and killed one. He charged my runesmith with his lord , damsel and knight. He also charged my unit of warriors with his men-at-arms. My runesmith took one wound and was unable to give any back. I lost combat but made my leadership roll. The warriors were charged on the flank that my lord was on. I killed three of his men but I lost combat by one and made my leadership.

I once again fired my grudge thrower at his archers and killed three more. My runesmith threw no wounds and took none and I made my leadership roll. I killed three of his men-at-arms and drew in combat.

He then conceded the loss. It was a great game and we both had a lot of fun. It restored some of my faith in my forces. Thanks for reading.
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scurrdi
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PostPosted: Tue Jun 17, 2008 12:13 am    Post subject: Reply with quote

Huh, I'd say his biggest problem was his lack of troops. It looks like you guys were playing upwards of 3k points (considering the number of heroes he took) he did not have enough troops on the board. I would have taken alot more knights.

Good job though with putting a thane in with that unit of thunderers. It helps when he's got some potentcy on him, and I like that alot. Overall I'm not super impressed with Bugman, so I would consider taking him out next time and added some more units in. After all, you can still have that unit in there.


Otherwise great battle and good list. Sounds like you did quite well!
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Rockgollem
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PostPosted: Tue Jun 17, 2008 3:11 am    Post subject: Reply with quote

Don't got time, jsut skimmed thorugh, will read detailed later...

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cbrown19d
Militiaman
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Joined: 20 May 2008
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PostPosted: Tue Jun 17, 2008 2:14 pm    Post subject: Reply with quote

I would have to agree that I was a little dissappointed in Bugman. I love the model though. I would have to say that the only way I would take him in the future would be to get a second unit of rangers if I wanted to. I would more than likely just take one large block of them. The rangers that have to go with him are really limited to melee. You have to chose longbeard rangers. Thanks for reading the post.
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Sigmar
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PostPosted: Tue Jun 17, 2008 2:30 pm    Post subject: Reply with quote

Thanks cb, another excellent battle report.

Your Grudge Thrower certainly did it's job, my opponent doesn't usually have much luck with grudge throwers and is thinking of abandoning cannons altogether.

I agree with scurrdi, good thinking putting that Thane in with the Thunderers - risky but great when it pays off.

I wasn't that impressed with the performance of his knights though.

I noticed that leadership was quite decisive in this combat. It certainly must be one fo the Dwarfs greatest attributes.

Grr.... Dwarfs are my arch enemy.

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cbrown19d
Militiaman
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PostPosted: Fri Jun 20, 2008 2:10 pm    Post subject: Reply with quote

I played my same friend last night. When he charged my thunderers it was sick. They got slammed, took a lot of wounds that they could not save and ran for it getting hacked down in the process. He was very effective against them. On one unit of ten he knocked them down to one thunderer and a thane in the initial charge. Nine guys took a dive. My longbeards really did great though. They took out two units. He used a unit of knights of the realm to destroy my organ gun and then I took a reform with the longbeards. He took a reform and then I was lucky enough to get the charge. I ground him down on that. His grail knights wiped my thunderers and eventually charged my longbeards. They won that fight in time as well.

All in all I would have to say that having the leadership really makes a huge difference like you were saying. There were many times that I lost combat by one or two and easily made my leadership. All I had to do was live through the charge, then it got ugly for him. Another great game though. I know there is a lady who wants to fight me with her wood elves. When I manage to meet up with her I will give another report.
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Sigmar
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PostPosted: Fri Jun 20, 2008 11:30 pm    Post subject: Reply with quote

cbrown19d wrote:
I played my same friend last night. When he charged my thunderers it was sick. They got slammed, took a lot of wounds that they could not save and ran for it getting hacked down in the process. He was very effective against them. On one unit of ten he knocked them down to one thunderer and a thane in the initial charge. Nine guys took a dive. My longbeards really did great though. They took out two units. He used a unit of knights of the realm to destroy my organ gun and then I took a reform with the longbeards. He took a reform and then I was lucky enough to get the charge. I ground him down on that. His grail knights wiped my thunderers and eventually charged my longbeards. They won that fight in time as well.

All in all I would have to say that having the leadership really makes a huge difference like you were saying. There were many times that I lost combat by one or two and easily made my leadership. All I had to do was live through the charge, then it got ugly for him. Another great game though. I know there is a lady who wants to fight me with her wood elves. When I manage to meet up with her I will give another report.



You don't often hear of Dwarfs getting the charge in against Knights - nice work !

You've got to say it about Dwarfs, they don't half like sticking it out until the end of the battle - it's that pesky leadership of 9 or more. Grrrr....

Be careful though because the only time I have done really well against Dwarfs was when I used Wood Elves (many moons ago, when you could manipulate the rules ! eg. take lots of hail of doom at low cost)

Good luck CB and thanks for the report. Keep em coming.

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scurrdi
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PostPosted: Sat Jun 21, 2008 5:00 am    Post subject: Reply with quote

Yes, do make sure that you give your dwarves lots of room.

The worst thing that you have to watch out for (if he ever catches on) is stacking a flank and bringing multiple units in on you. Right now it sounds to me like he's doing alot of 1v1 which will never work against dwarves. My main tactic when fighting dwarves is to split them apart and pick at them as much as I can.

However, excellent battle report as always!
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Sever14
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PostPosted: Mon Jun 23, 2008 2:34 pm    Post subject: Reply with quote

Your army list is illegal.

Master Runes can only be used one per army, not one per char and you have one on each character. Reread the runes rules, Im almost 100% positive about the master runes.
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cbrown19d
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PostPosted: Mon Jun 23, 2008 2:49 pm    Post subject: Reply with quote

I will reread them. I very well could be wrong. I was under the assumption that a master rune was only limited to one per item. I will take a look and if wrong will gladly make the changes. Thanks for taking a look at the report. About him going one on one. I have told him to stack units, or to lead out with light cav and flank with heavy. We are switching armies for our next game and I am planning on using that tactic on him. I will focus all three units on one flank. Since dwarfs are really immoble i will just have to watch his firepower. If I can completely crush one flank I will then flood his back field with knights. Thanks again for taking a look.
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Sigmar
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PostPosted: Tue Jun 24, 2008 12:43 pm    Post subject: Reply with quote

I don't have the army book with me but I'm fairly sure sever is correct and you can only use a Master rune once in an army. You can use other runes more than once but not in the same combination (unless it shows an exception in the rules)

Actually, here's my rule of the runes post a did a while back which suggests a way of remembering them:-

Dwarf Rune Rules, "Three forms of pride and jealousy"

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cbrown19d
Militiaman
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PostPosted: Tue Jun 24, 2008 1:28 pm    Post subject: Reply with quote

I looked it up once I got home from work. It is indeed illegal. Sigmar is correct in that you can only use a master rune once in an army. There is no limit to the number of master runes, just the times used. The only good thing is that the two thanes I had with the master rune of gromril did not play a factor in the game. I will remember that and save some points in the process. Thanks for pointing it out for me. How else can we learn from our mistakes unless we know that we have made them.
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