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 Post subject: Playing around with a TK list
PostPosted: Mon Nov 03, 2008 3:37 pm 
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Sergeant
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Just the basics(not even all the magic items I'd picked) for now but I was thinking

Tomb King (With Chariot Ward save and super special no-S7 death item)

Liche Priest

Liche Priest (with Casket, the 4+ wound transferer) Heirophant

Icon Bearer (with Chariot, and icon that casts the undead healer incantation)

20 Skeleton warriors, LA, Spear, Shield

10 Skeletons, Bows

10 Skeletons bows

2 Tomb Swarm

5 Chariots, Champ, Musi, Banner (Magic Banner: the ranged rerolls, Ward save vs non-to-hit ranged)

Tomb Scorpion

Tomb Scorpion

Grave Guard x20, Full Command, (the free reform before declaring charges banner)

Bone Giant.


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 Post subject:
PostPosted: Mon Nov 03, 2008 4:06 pm 
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Location: Alberta, Canada
Looks good to me however you might want to have another look at taking scorpions. They don't always turn up when you want them to. I'm not sure of there points cost but I know that a skull catapult can cause a lot of panic. Been on the receiving end of that before. :(


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PostPosted: Mon Nov 03, 2008 4:33 pm 
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Not a bad list, you might want to think again about the Casket, yes it's nasty but it east into a load of points and from experience it's pretty easy to take out or neutralise with dispels.

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PostPosted: Thu Nov 06, 2008 3:04 pm 
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Yeah, I ended up dropping the Icon Bearer and the Casket for a Flying Liche priest, and the Catapult.

Also got to play a game vs a very shooty Skaven army... it may have been the magic heavy-ness of the Skaven shooty army, but it seemed to me that I couldn't drain enough dispel dice to get much off.

The Catapult did well, though I think the Casket would have been nicer.

Forgot to scatter the scorpions, but they did pretty well in combat.

Also forgot to use the Curse after the TK died, but it was at the end of the game and wouldn't have done much anyway.


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 Post subject:
PostPosted: Wed Nov 26, 2008 9:17 am 
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Location: london uk
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Lots of people seems to take Catapults and Scorpions in tournaments which, I guess, is testimony to their effectiveness.

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 Post subject:
PostPosted: Wed Dec 03, 2008 7:39 am 
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I have to admit I'm falling in love with the scorpions. Poison, Killing Blow, charge after appearing from below. Only downside is they're not US5.

I see the scorpions being TK's version of Pegasus Knights.


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 Post subject:
PostPosted: Sun Jan 04, 2009 1:32 am 
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Any more thoughts on on those Scorps Brett ?

This .... "charge after appearing from below" is the bit I like most.

I bet you're liking the change in approach to the game, it quite a different mindset in comparison with Bretonnians.

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