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 Post subject: Turni List 2250pts. Any Thoughts?
PostPosted: Wed Mar 25, 2009 10:27 pm 
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Peasant

Joined: Wed Mar 11, 2009 11:51 pm
Posts: 16
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Attending a tournament in June. I would like some critiquing plz.


Questing Lord, Pegasus, Dragon's Claw, Sword of the Quest, Virtue of Confidence, Shield

Damsel, Warhorse, 2 D.S. with E.K.
or
Jousting Paladin, Virtue of the Joust, Lance of Artois, Barded Warhorse, Shield with E.K.

Grail Battle Standard, Banner of the Lady, Virtue of Duty Barded Warhorse with KotR

Damsel, Warhorse, D.S., Chalise of Malfleur with G.K.

11 KotR FC, War Banner

8 E.K. FC, Erranty Banner

3 Pegasus Knights

8 G.K. FC, Banner of Defence

5 Mounted Yeomen

5 Mounted Yeomen

20 Block of Battle Pilgrims and Relic

14 Bowmen Skirishers w/Villien

I think I have everything covered. Thanks for the help


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 Post subject: question
PostPosted: Thu Mar 26, 2009 1:41 pm 
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Civilian

Joined: Mon Mar 09, 2009 1:52 am
Posts: 49
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Are you going to run the knights of the realm in a lance formation of 12. Boy that is huge and will probably be extremely difficult to move to get the charge off. There is a lot to be said about running the smaller lance size 6.


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 Post subject:
PostPosted: Fri Mar 27, 2009 1:05 am 
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Sergeant
Sergeant

Joined: Sat Aug 23, 2008 2:54 pm
Posts: 333
Reputation: 4

A 12 strong lance isn't bad. But it isn't good. A 6 strong lance isn't bad. But it isn't good. 9 is pretty much the right choice in my opinion.

As for your choices:

The Banner of the Lady is almost never the best choice. Its often a bad choice, often a decent choice.

This is my 2250 list right now:

Lord. Grail Vow, Virtue of Confidence, Gromril Greathelm, Gauntlet of the Duel, Shield, Lance of Artois (Swappable for Wyrmlance if you face primarily regenerators)

This gives you a 4A duelling machine reroll failed hits, and wounds in challenges. On average, every other charge will give you a killing blow. You also have a 1+ Re-rollable armor save.

BSB - Grail Vow, VoDuty, Warbanner. He's 3 static Combat res on his own.

Damsel, Barded Warhorse, Holy Icon. MR 3 Babe to protect your eggs in a basket.

Truthsayer. 265 point level 3 wizard with a spell to make peasants unbreakable, give you back one model for each unit in your army, give a unit +1 to hit, nullify an enemy war machine, etc. This guy is important for armies like Vampire Counts- as a level 3 wizard with + 1 to dispel-and fairly low cost high value spells in his own list for other lists.


9 Knights of the Realm. Full Command

9 Kinghts Errant Full Command, Errantry banner

20 PEasant bowmen. Skirmish, Braziers

3 Pegasus Knights, Full Command.

5 Mounted Yeomen, shields, musician. March block, or take out war machines deployed on the opposite side of your PK. Also amazingly effective to rear charge units your opponent foolishly lets ignore them. 5 MY can rear charge high elven spearmen in the rear and easily win.

Grail Reliquae with a total unit strength of 25. This is your anvil. Put this thing out front and let him get stuck on it, so you can flank charge with any of your knight units- though my advice is to use your.....

6 Grail Knights, Full command, Banner of Defense- with your Lord, BSB, and Damsel it's a US 18 unit with 8 static combat res, more than a dozen WS5 S6 attacks, a 2+ armor save, a 4/5/6 + Ward save depending on the source and MR3.

That grail knight unit will require too much of your opponent's army allowing the other 1400ish points of yours to run rampant, OR will be too maneuverable allowing it to decimate your opponent's army that tries to avoid it to engage the rest of your army.


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 Post subject:
PostPosted: Sat Apr 04, 2009 4:29 pm 
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Peasant

Joined: Wed Mar 11, 2009 11:51 pm
Posts: 16
Reputation: 0

I later played with that army I listed against Dark Elves and it wasn't pretty. Gen. got shot down fast, and my hammer broke. Witch Elves are wicked! I took most of your(Brett) advice on the Bret's and added a few more additions myself. Instead of the Truthsayer, added a unit of Men-at-Arms and a Trebuchet. I do pretty well with range when I play O/G's.


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