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 Post subject: Types of Deamons?
PostPosted: Wed Sep 30, 2009 1:39 am 
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Ok, so I've played against DoC twice now and both armies had those slimey guys (plaugebearers?). Now, I know one of the armies was an all Nurgle army.
Here's the question. Are they slimey because they worship Nurgle? Do the deamons change shape/form/appearence if they worship a different God? Or are they all those Slimey guys?


Thanks!

P.S. I haven't read the DoC book and I have only played them twice, so if I look noobish then it's because of that.

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 Post subject: Re: Types of Deamons?
PostPosted: Wed Sep 30, 2009 1:46 am 
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Alright I'll run you through this

Khorne
Demons are red,scary with big axes/swords,some ride large demonic beasts.

Tzeentch
Demos are blues,magical attuned,their also considered cheesy if used as a mono list.

Nurgle
Slimy and nasty,usually green,extremely tough.

Slaanesh
Demons are purple,fight with great speed and finesse,very deadly against low armor save units.

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 Post subject: Re: Types of Deamons?
PostPosted: Wed Sep 30, 2009 10:25 am 
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Thank you Sock! Are there any other gods that aren't used for the game but are in the fluff? Or gods that people never use but are still allowed in-game (as in marks and things)?

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 Post subject: Re: Types of Deamons?
PostPosted: Wed Sep 30, 2009 12:01 pm 
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It is generally accepted that the gods represented in game are the four Major Chaos Gods, there are many others but none so near in power compared to the great four. These minor gods are the ones that the Dark Elves make pacts with etc...

As for the other Daemons all are actually a part of their God. In order to create minions the God removes a part of his "essence" and creates the Daemon. Greater Daemons involve a greater delegation of the God's power and therefore the Greater Daemons have slightly more autonomy. Therefore, because all Daemons are literally a piece of their god their appearance is decided upon by the being that sired them. Now, this is slightly different in Nurgle's case as those who die from Nurgle's Rot lose their soul to the disease and become Plaguebearers.

This all comes through the Daemons armies book and the background in there.

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 Post subject: Re: Types of Deamons?
PostPosted: Wed Sep 30, 2009 1:22 pm 
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i like Tzeentch and nurgle)) i dont now why))

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 Post subject: Re: Types of Deamons?
PostPosted: Wed Sep 30, 2009 7:00 pm 
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Thank you Engineer and Sock, greatly appreciated help there!

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 Post subject: Re: Types of Deamons?
PostPosted: Thu Oct 01, 2009 10:37 am 
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Oh one more question. What does each mark do? Weaknesses and strengths please.

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 Post subject: Re: Types of Deamons?
PostPosted: Thu Oct 01, 2009 12:02 pm 
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Marks in the Daemons list are not a specific item llike it is in the other lists, you can't buy marks as they are a part of the unit. Each unit has it's own special rules which you could say comes from the Mark and each Herald has a Locus ability it gives to the unit, such as Khorne gets Hatred, Slaanesh ASF, Nurgle regen and Tzeentch better ward saves.

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 Post subject: Re: Types of Deamons?
PostPosted: Sat Oct 03, 2009 6:18 am 
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what about mark of Chaos Undivided? it's got a color scheme of white /or silver?

other Chaos gods....
wikipedia wrote:
Besides the currently four major gods, there have existed other gods, both major and lesser, in past editions. Other Chaos gods who have been mentioned in the Warhammer Fantasy and Warhammer 40,000 settings include:

* An'sl, Mo'rcck, and Phraz-Etar - minor gods mentioned in older background material for Warhammer 40,000 (Johnson, 1999). Other than their names being puns on the last names of Bryan Ansell, Michael Moorcock, and Frank Frazetta and that they are minor gods, nothing is known of them.
* Hashut - in the Warhammer Fantasy setting, Hashut is the god of the Chaos Dwarfs. He represents aspects of Industry, Fire, Volcanoes, Darkness, Hammers and Lightning, and shares some aspects of ancient Babylonian gods. In some background material it was said to be a renegade greater daemon of Khorne which was imprisoned underground for its treason, where he was found and freed by the burrowing of the degenerate dwarves, which adopted it as their patron deity.
* The Horned Rat - in the Warhammer Fantasy setting, the Horned Rat is the god of the Skaven. He represents aspects of Disease, Magic, the power of Chaos itself, Rats, and other characteristics of the Skaven race.
* Malal - a renegade Chaos God, representing the paradox of Chaos fighting against itself. He is no longer mentioned in current background material due to a copyright issue row between Games Workshop and the artist who scripted and drew the comic (entitled "Kaleb Daark") where Malal was featured...the only RPG material featuring Malal was later reprinted with its name switched to "Zuvassin" instead.
* Necoho - in Warhammer Fantasy, a renegade minor god known as the "Doubter", representing aspects of Agnosticism and Atheism.
* Kweethul - in Warhammer Fantasy, a minor power similar to both The Horned Rat and Malal. Most recently mentioned as the Chaos God of Destruction.
* Sarr'Kell- in Warhammer 40,000, he is the entity contacted by Erebus when Horus kills the Astropath Ing Mae Sing during the Horus Heresy. He calls himself lord of the shadows.
* Zuvassin - in Warhammer Fantasy, a renegade minor god known as the "Great Undoer", representing a desire to foil the efforts of others.
* Melkirth - mentioned in older background material for Warhammer 40,000. Melkirth was a minor chaos god described as "The god of evil, malice, and wanton cruelty and suffering." While Melkirth remains a minor god, it is said that the actions of the mortal races, particularly the Dark Eldar, are causing Melkirth to grow in power until he ultimately becomes the fifth major Chaos God. The daemons of Melkirth are described as being the colour of shadow and able to take on the appearance of any daemon, be it a daemon of Khorne, Nurgle, Slaanesh, or Tzeentch.

Note: It is debated that Sarr'Kell is in fact an Undivided Greater Daemon as opposed to a God of Chaos in its own right.[citation needed].

Aside from those listed here, there exists a multitude of other unnamed gods and cults[citation needed].
[edit] Malal

Malal is a renegade Chaos god in early editions of Warhammer Fantasy and Warhammer 40,000

Also known as "The Outcast God", "The Lost God" and "The Renegade God", Malal represents Chaos's indiscriminate tendency toward destruction, even of itself. The nature of Malal's powers is parasitic, as the Renegade God grows in power when the others do.
[edit] Appearance

In the Warhammer storyline, Malal was at some point cast out or separated from the rest of the Chaos Gods. Whether this was a self-imposed exile or not is not clear. Malal was perhaps the first of the Chaos Gods and seems to exist only to destroy the other gods and their followers. The Outcast God is both feared and loathed by the other Chaos Gods, and his power may parallel the collective power of the other Chaos Gods.

Malal is described as being both lupine and crocodilian in appearance, yet still having a humanoid form. Depicted to have six fingers on each hand, five horns and three eyes on his head, Malal is also shown to have sets of teeth that resemble a mix of lions', shark, horse and rat. Malal's symbol is a skull bisected down the middle, one half white, the other half black.

The term "Doomed Ones" also goes along with Malal, in the comics and WFRP they were the chosen human champions/followers of Malal. Dedicated to seeking out and destroying the followers of the other Chaos Gods, they would eventually become undead apparitions serving Malal when all their physical energy was spent. Malal is a harsh and demanding god and does not have many followers, few live long in its service. Those who do, however, supposedly become very powerful.

Malal's sacred number is 11.
[edit] Origins and comics

The concept of the Chaos god "Malal" was created by comics writers John Wagner and Alan Grant along with Malal's champion, Kaleb Daark, for the Warhammer Fantasy world in the Citadel Miniatures Compendium and Journals. In the comic strip adventure Kaleb Daark's mission allied him temporarily with the forces of good. He fights at the siege of Praag and confronts the followers of the Chaos God Khorne, and also finds himself at odds with the Skaven. Less mutated than other followers of Chaos, he is equipped with his soul-drinking daemon axe Dreadaxe with its pterodactyl-like head on a shaft of bone. His shield was shaped in the form of Malal's skull symbol, his armour was all-black with white details and his steed was a black mutant horse. Kaleb himself appeared pale, as the contact with Malal supposedly drained him of energy. His battle cry was "Dreadaxe thirsts for you!".

There were three instalments completed of "The Quest of Kaleb Daark" comic:

* Part 1 : "The Quest of Kaleb Daark" - The Third Citadel Compendium 1985
* Part 2 : "The God-Slayer!" - The Citadel Journal Spring 1986
* Part 3 : "Evil of the Warpstone!" - The Citadel Journal Spring 1987
* Part 4 : "God Amok!" - Unprinted

In the Spring 1986 Journal there was also one additional page of Warhammer Fantasy Battle rules (and a small bit of Malal background) for including Kaleb Daark and his steed in games. This issue also saw the first advertisements for the miniature figure set including a foot and mounted Kaleb Daark. The Spring 1987 Journal featured the miniature figure sets of the two Chaos Brothers, Jaek and Helwud, Kaleb's main adversaries in part 3. Part 4 "God Amok!" was also advertised in this issue, but it never saw print. It is uncertain how much of this 4th instalment that was actually completed.
[edit] The Mark of Malal

With the introduction of Malal in the comics, it was inevitable that the deity would find its way into the Games Workshop Chaos mythos and thereby into other products.

* The renegade ogre Skrag the Slaughterer was introduced as a follower of Malal. A short background story told his story as being cast out from his tribe for stealing a "starmetal" axe, with Malal subsequently guiding Skrag to a Chaos Dwarf hold, forcing them to forge him an armour and then slaughtering them all in the name of Malal. White Dwarf: UK Edition (83) featured a WFB mini-scenario "The Crude, the Mad and the Rusty", pitting the lone Chaos Dwarf survivor of this massacre, aided by two goblin fanatics and a mechanical warrior, against Skrag. Skrag has since been recast as a devout follower of the Ogre god known as "The Great Maw".

* In the first editions of Warhammer Fantasy Roleplay in 1986, Malal has a short paragraph along with Khorne and Nurgle and is mentioned as a renegade Chaos God dedicated to the destruction of the other Chaos Gods.

* In the short story "The Laughter of Dark Gods" in the Warhammer anthology Ignorant Armies, there is also a reference to an unnamed albino Malal Champion and his warband roaming the Chaos wastes. This champion is slain by the novel's main character.

* The card game "Chaos Marauders" published in 1987 featured the "Claws of Malal" card. The unit represented in the game by this card was a warband of beastmen eager to fight, preferably against followers of the other Chaos Gods.

Use of Malal in further Games Workshop productions ceased around 1988, the same year the first of the two "Realm of Chaos" background books were published. Malal is not referred to or mentioned at all in these. Additionally all the Artwork produced to depict Malal and his daemon pantheon was used by assigning to a new minor Deity named Kweethul. This is often attributed to the possibility of uncertainty as to who actually owned the rights to the concept of Malal - the comic's authors or Games Workshop.

The one notable exception to this is in the Warhammer Fantasy Roleplay supplement The Dying of the Light by Hogshead Publishing in 1995. This book features a sorcerer of Malal named Heinrich Bors who has struck a deal with Malal to escape from the Chaos God Tzeentch.
[edit] Continued existence

As the further use of Malal was restricted, the authors of the "Something Rotten in Kislev" supplement for The Enemy Within campaign introduced Zuvassin the Great Undoer and later Necoho the Doubter as two renegade Chaos deities, replacing the role originally intended for Malal in this campaign.

However, the memory of Malal did not die with the ability of Games Workshop to use it. The idea of Malal was continued on in the 1990s by veterans of the Warhammer Role Playing scene primarily through the internet via BBS (bulletin board system) and stories (such as "Divine Judgment") so Malal continued to survive, occasionally becoming the choice deity of veteran players playing Chaos. Also in Warhammer Fantasy Battle and Warhammer 40,000, the occasional Malal themed army still surfaced.

One of the strongest indirect references to the Renegade God from Games Workshop was made in the Warhammer 40,000 supplement Codex: Chaos Space Marines 2002. The first is the appearance of a daemon weapon called a "Dreadaxe", which is described as preferring to kill other daemonic entities. The other reference was in a picture showing other possible painting schemes for the models. One of the examples was a marine of a renegade chapter entitled the "Sons of Malice". The colours used for this chapter were the bisecting black/white design of Malal's symbol, and the word "Malice" is not too dissimilar from "Malal". More information on the Sons of Malice came in Games Workshop monthly publication White Dwarf issue 303 (issue 302 in the U.S.). The article mentioned that the Sons of Malice were exiled from the Imperium for a set of disgusting rituals that were reported to include cannibalism and were reported to be fighting in complete silence. The patron deity of the ritual was never revealed. The article gives the name of their (lost) Chapter Master: Ba'kel Draak, an evident anagram of Kaleb Daark. And at the end of the article it was specifically mentioned that the Sons of Malice were noted to fight with ferocity against other followers of Chaos. The short story "The Labyrinth", in the Black Library book Heroes of the Space Marines, gives yet more information linking the Sons of Malice to Malal: their squads are composed of 11 members, they call the chapter's champions "Doomed Ones", etc.

The Shadowlord of Mordheim, Be'lakor, has by some been seen as a revival of the idea of the renegade/outcast Chaos power originally represented by Malal. The first five letters of his name spell 'Kaleb' backwards, perhaps linking him to being a champion of the god, much like the Kaleb Daark character.

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 Post subject: Re: Types of Deamons?
PostPosted: Sat Oct 03, 2009 3:56 pm 
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Wow! Thank you Jacen, I knew there were some minor gods.


[singsong voice]+1 rep for you[/singsong voice]

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 Post subject: Re: Types of Deamons?
PostPosted: Sat Oct 03, 2009 3:58 pm 
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could dark elves wership tzeench? instead of slannesh?

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 Post subject: Re: Types of Deamons?
PostPosted: Sat Oct 03, 2009 4:00 pm 
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I bet if they did that, Slaanesh would go ninja on their a$$es.

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 Post subject: Re: Types of Deamons?
PostPosted: Sat Oct 03, 2009 4:01 pm 
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then i need a guard behaind of may door)

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