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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 10:45 am 
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Zombies cause fear. Gobbos are fears main victim.

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 10:48 am 
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never leave home with out an orc general

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 10:52 am 
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thats leadership 8. To clutter everyone around him would take out other advantages. id still take my chances with always present zombies on a fear test for 4 pts a model.

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 11:01 am 
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I would Always take zombies because they cause fear and are cheap

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 11:05 am 
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STEAM wrote:
I would Always take zombies because they cause fear and are cheap


Well said. For me i take them against everyone but leadership 9 teams

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 11:15 am 
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they still die. there would be more gobbo so just hit on 6 first round. my moneys on the gobbos

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 11:17 am 
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Well may friend vamps will kill owl of your gobos just simple as a sneeze

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In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 11:25 am 
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what about my orc big uns

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 12:13 pm 
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that will be a nasty battle) lol)

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In a climactic showdown, Malekith defeated Caledor in single combat over the Field of Maledor; the pair duelled in the sky on the backs of dragons . Malekith slew Caledor's steed and he fell from the skies.


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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 12:18 pm 
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most of the time it goes my way

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 12:57 pm 
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the badest think for orcs are blood knights since they are mashine of death!

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 1:55 pm 
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doom diver

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 8:41 pm 
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Location: O-Villio
*cough* This is a vampire counts thread *cough*

With the zombie argument, why not take them?

- Cheap
- Fear-causing
- They can always come back
- Orcy said you will always be raising them... How is that a bad thing?
- They can hold up a unit
- Mass combat res
- Can swarm an enemy, making them run
- If you don't bring them in a 2000 pt game you won't have very many models, zombies double the amount you would have without them
- They freaking zombies!!! Awsomeness!
- Cheap in buying them
- Easy to build and paint


Argument over, see ya later, good bye, have a nice day :lol: .

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 Post subject: Re: Vampire Counts n00b
PostPosted: Sun Oct 18, 2009 9:31 pm 
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Jacen Bell wrote:
l33704f wrote:
Thank you for the tips I will definatlygive it a shot and let you know how it went.

Also, what do you think of using named heros like Konrad or Mannfred in 1000pt games?

both characters are more points then a regular Vampire.(not by much though.... 20-50 pts I think....)
I haven't played ether but I know Konrad has no magic, you's need another Vamp or a Necro to go with Konrad.
I don't have my Vamp army book handy but I believe Mannfred the Acolyte is a Lv.2 mage character and can take a single magic item at what ever cost.

Alright, I have my book handy now. I made a mistake or two. lets see if I can do a bit better job.

Konrad von Carstein 145 points

__________________________________________
M / WS / BS / S / T / W / I / A / LD
6 * * 7 * * *4 * *5 **4 * * 2 * 6 **3 * * 6
__________________________________________
you may only include one Konrad in your army.

Equipment:
*Hand Weapon
*Heavy Armour
*Sword of Waldenhof

Vampire Powers:
*Red Furry
*Infinite Hatred

Special Rules:
*Undead
*Vampire
*One Bat Short of a Belfry
______________________________________________________________________________________________________

Mannfred the Acolyte
__________________________________________
M / WS / BS / S / T / W / I / A / LD
6 * * 6 * * *4 * *5 **4 * * 2 * 6 **3 * * 7
__________________________________________
you may only include one Mannfred in your army.

Magic:
Mannfred von Carstien is a Lvl.2 wizard and knows spells the Lore of the Vampire.

Vampire Powers:
*Walking Death

Equipment:
*Sword of Unholy Power

Special Rules:
*Undead
*Vampire

Options:
______________________

Mounts: (one choice only)
*Barded Nightmare ...20pts
*Abyssal Terror ......135pts

Magic Items:
One Arcane Item for it's listed points value.
______________________________________________________________________________________________________

actually, after looking at the options of a Vampire and Mannfred the Acolyte I think Mannfred is a good choice.
you may not get to pick his powers but the powers he has aren't to bad. and he's a Lvl 2 wizard compared to a Vampires Lvl 1 wizard, and he can chose any one Arcane Item.

as for Konrad, if your not going to focus or Raising the dead or bringing a Necro he's a good choice.
that being said, after looking at Konrad's page and powers He's a good character even with "One Bat Short of a Belfry".
He's designed to kill and maim. and Hatred to all enemy's is a good thing. too bad I'm not a fan of the Konrad model.

I hope this helps, though I've never played ether of them.
anyone else know about the?

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{my army's....
Main: Empire
Secondary: Vampire Counts
Dwarfs [battle for skull pass army]
..... unfortunately non are finished.... all in various states.. but mostly base coated.}


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 Post subject: Re: Vampire Counts n00b
PostPosted: Mon Oct 19, 2009 6:36 am 
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powner. yes have the models but do not take them as a unit because you could buy 2(!) blood knights for the cost. if you raise them then yes they are quite good. just wait till you raise 5 then it is kill and you give away 50vp for free

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