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As usual with anything I have to say, the first, most important rule is: IT DEPENDS WHO YOU PLAY WITH.
For example, a guy in our group was playing the VC and decided to use the ability to raise skeletons and add to a group, so he started with just 10 skeletons per unit, planning to Invocation them larger before I could get to them. Unfortunately, they were not large enough and when I hit him with my Chaos Knights, the inherently weak nature of his core units was so deadly that I completely wiped out the unit between combat (9 killed) and combat resolution (11 or 12 more fell to that).
The moral of this story is take LARGE core units, whether skeletons or zombies or ghouls.
Do not underestimate the power of Wraiths (only hit by magic weapons) but do not overestimate it either. Use them in concert with big blocks of cheap units and they can do wonders.
In other words, use a balanced force that maximizes your advantages (cheap throw-away troops who can absorb HUGE quantities of punishment long enough to flank/rear charge otherwise deadly enemies) and minimize your weaknesses (easy to kill, poor combat troops overall). Use banners, rank bonus, and so forth, punch up your unit with a powerful character, and you will have a force that can cause problems to anybody.
If you concentrate solely on a single strategy you will find your regular opponents adapting to this and they will soon be winning most games, but if you keep it fresh, switch up your tactics, and you will be surprised how flexible the VC are to play.
By the way, properly played, the VC are a top 3 army. Played poorly, they are among the worst. It takes a while to get the balance right, so do not get discouraged if it is tough at first. I heartily recommend checking out 2d6 blogspot and reading a few battle reports. Study what the VC players do, what works and what doesn't...adjusting for whacky dice rolls, etc. You will learn things to try from there, and then your own experience will bring you home.
_________________ Warriors of Chaos: 12 wins, 2 losses Wood Elfs: 5 Wins, no Losses Lizardmen: 1 win, no losses Dwarfs: 1 win, 1 loss, 1 draw Chaos Dwarfs, 0-0-1 Draw
Including Warband games, 21-4-2 total
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