First up welcome to the forums

l33704f wrote:
This is what i had in mind:
Wight King (General) 75pts (forgot I had him)
Wight Blade: Killing Blow: automatically kills opponents if rolls a 6 to wound, only ward save allowed.
Heavy Armor and shield: +4 Armor Save
Key problem here is a VC has to have a Vampire as its General in the army composition rules underneath the table detailing how many units of each type you can take at various points level. Wight King is still a good guy to take either in a unit of Black Knights or as a BSB.
l33704f wrote:
Vampire 100pts
Blood Drinker: For each unsaved wound inflicted in battle vampire regains 1 wound 40pts
Black Periapt: Save 1 unused magic die for next turn 15pts
Enchanted Shield: +5 Armor Save 15pts
Dark Acolyte: +1 Magic lvl 30pts
OK - for Vampires you have two basic options magic heavy or combat heavy, and the usual option is to take one of both. You need to give this guy Avatar of Death which grants him Heavy Armour, Shield otherwise his AS will be 5+ from the Enchanted Shield and he will die too easily. I am guessing from build that you are going for a mage character here, if so make him your general give him Dark Acolyte, Black Periapt and Book of Arkhan. Drop Blood Drinker and give him Flayed Hauberk instead for the 2+ AS
l33704f wrote:
Vampire 100pts
Blood Drinker 40pts
Black Periapt 15pts
Enchanted Shield: +5 Armor Save 15pts
Dark Acolyte 30pts
Can't double up on magic items mate, e.g., Blood Drinker and Black Periapt can only be taken once not on every character. Give this guy Dread Knight and Infinite Hatred and let him go nuts.
l33704f wrote:
Crypt Ghouls x10
All good - but a unit of 20 would work better use them 7 wide if you can
l33704f wrote:
Dire Wolves 80pts
Split this into two units of 5
l33704f wrote:
Skeleton Warriors 160pts
Take War Banner with these guys.
l33704f wrote:
Corpse Cart 75pts
Unholy Loadstone: +1 wound if Invocation of Nehek is cast within 6” of cart 25pts
If you want to increase your magic take a Necromancer and make this his ride.
Zombies 80pts
Musician 4pts
l33704f wrote:
Total: 999
Oops didnt see this. In games this big taking one character is pretty much standard, although with VC I would take two. Keep their builds really simple so you can learn different options as you go. The issue of White Dwarf that introduced the new VC army book had some excellent ideas on army composition and a decent 1000pt army list that I used when first collecting them.
l33704f wrote:
I havnt played a full game yet.
Best way to figure out what to take is to play as many games as possible and experiment as much as you can. Vampire Counts are can be complicated to play so in each game I would concentrate on one particular part of what they do, e.g., first few games concentrate on learning their magic, next few go for combat, games after that work on various special options.
As for what to buy next it depends entirely on what type of army you want to run. Some guys field nothing but Ghouls and Vampires, other guys (like me) like lots of Skeletons, others take hordes of Zombies. I would suggest you invest in some Black Knights - cheap way of doing them is to buy some Tomb King Horsemen (8 to a box) and convert them using leftover bits from the Skeleton unit box. Blood Knights are great but too expensive to begin with - the key strengths to VC are NUMBERS so lots of core troops is what you need to collect. Learn how to use the core troops first then branch out into other unit types
Conversion ideas for Black Knights discussed here -
http://battlereporter.freeforums.org/black-knight-conversion-idea-t867.html