What do you think are Vampires biggest weak points, and how do you protect them?
Some people say VC's alone are cheesy but i believe they do have their weaknesses.
To start off -
Crumble - without the general, almost all units will eventually crumble up
Low initiative - (Apart from Characters, or certain bound spells)
Combat Res - While Core units have high static res, Skeletons and Zombies can only hold off for a certain amount of time before Ghouls, Guard, or Knights are needed or will be wiped out.
Magic - Imo the average List has alot of magic involved, and an enemy who has read our army book would know which ones to dispel, and which ones to ignore (While some bound spells are great, some other spells are better)
Also, We can cast Nehek a lot of times, but more casting = higher chance of a miscast
Blood Knights - while these are awesome, they cost heaps of $$$ for only 5 in a box.
Shooting - we don't pack any war machines, and Vampires do not have any Artillery units
To counter them i think of the following -
Crumble - My general joins a unit of something very resilient and acts more as support, rather than a front line vampire.
Low Initiative - Numbers, and make sure each units strengths supports another units weakness and vice versa. This way the Army is greater than the sum of its parts.
Combat Res - As mentioned above, a supporting (Nearby, i wouldn't have a loner zombie unit around) unit can flank while zombies/skelies hold off a unit and Ghouls/Guard deal the killing blow (Pun intended)
Magic - While Tactically using other spells to burn enemies dice/scrolls i can also use items to bolster my mage casting with more dice and lessen the chance of a miscast (well... i hope

)
Blood Knights - Get a Job
Shooting - Banshee can shoot, but your Plans should not involve shooting making any difference, that way bad shooting does not put a hole in the battle plan. Let enemy Advance upon you and soften them up with magic, or Harden your own units
