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 Post subject: Stegadon Poison, Rank Penetration
PostPosted: Sun Jun 14, 2009 8:44 am 
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Trooper
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"New Question:

The Lizardman have a Stegadon with a Giant Bow (Bolt Thrower) that has poison, if they roll a 6 to hit, does it auto-wound through all possible ranks, as you DID roll a 6 for hitting which activates the poisons effects? Or does it only auto-wound the first rank, and you have to roll for ranks after the first? I could definitely see it either way, but it has the potential to be super-awesome if it auto-wounds all ranks on a poisoned hit! "

From one of our players. This came up in their game today. It sounds too powerful to me, but is there something in the FAQs? I couldn't find anything on it.

Thanks


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PostPosted: Sun Jun 14, 2009 6:00 pm 
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Prince
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Well, I've just looked through both the main rule book and the Lizardmen rule book. I didnt see anything saying you couldnt poison every rank you damage. So, unless I'm missing something, a 6 to hit would carve right through a regiment!


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PostPosted: Sun Jun 14, 2009 6:16 pm 
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I don't think it makes sense to do it that way. And the rules writers probably didn't think about it. Instead of always assuming the best possible effect whenever a mad combination of rules comes up, isn't it more in the spirit to go for a balance? I reckon a good home rule (until GW fix their rules) would be to roll a second dice for each model penetrated. If that comes up a 6 then the wound roll isn't needed.

So, roll to hit first rank, score 6 thus poisoned. Then, whether or not the first rank was killed by poison or just strength 6, roll a dice for the second rank model - on a 6 he's poisoned too, otherwise it's a strength 5 hit. etc.

This way fits how the rules for poison work. Each model hit having the usual 1 in 6 chance of being affected by poison.

No?


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PostPosted: Sun Jun 14, 2009 6:26 pm 
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BatPadre wrote:
I don't think it makes sense to do it that way. And the rules writers probably didn't think about it. Instead of always assuming the best possible effect whenever a mad combination of rules comes up, isn't it more in the spirit to go for a balance? I reckon a good home rule (until GW fix their rules) would be to roll a second dice for each model penetrated. If that comes up a 6 then the wound roll isn't needed.

So, roll to hit first rank, score 6 thus poisoned. Then, whether or not the first rank was killed by poison or just strength 6, roll a dice for the second rank model - on a 6 he's poisoned too, otherwise it's a strength 5 hit. etc.

This way fits how the rules for poison work. Each model hit having the usual 1 in 6 chance of being affected by poison.

No?


I think that would be a really good way to do it. Maybe GW will do an erreta at some point to fix it?


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PostPosted: Mon Jun 22, 2009 3:12 pm 
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I'm fair sure you would only have the first modle being affected by poison attakcs as you actually only rolling him and not the guys behind him but theres a pretty detailed discussion over at warhammer dot org dot uk, i read a few months back before work blocked it.

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 Post subject:
PostPosted: Mon Jun 29, 2009 3:31 am 
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OMG they added poison to that thing!! I know they went a bit overboard with their upgrades, but r u sure that it just isn't the the skinks javelin's/blowpipes that are poisoned?

At least that's how it used to be. You could use skinks to attack with their own poisoned weapons and/or (if you had 2 left I believe), you could also shoot the giant bow.

But I do not have the book in front of me atm so take what I say worth a grain of salt , as usual ; )

If it is upgraded, then I definitely think that BatPadre has the right idea. There are some things, that while tho deemed 'legal' are unsportsmanlike imo. For instance, one GW employee once told me about people putting a lone wizard right next to/in between a warmachine battery. With the magic phase coming first, you'd have to measure to see if something is in the range of the spell, thus giving you an almost exact measurement for your warmachines, lol.

Pure Genius, really....not I've ever done it


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 Post subject:
PostPosted: Mon Jun 29, 2009 5:10 am 
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Poisoned attacks are specifically listed for both the Giant Blowpipe and the Giant Bow.

Also, Jungle Poisons is listed in the general Stegadon rules.


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 Post subject:
PostPosted: Wed Aug 05, 2009 5:10 pm 
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The FAQ is now out and they say the poison only works on the first rank.


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 Post subject:
PostPosted: Sun Aug 09, 2009 9:20 pm 
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I've noticed that generally GW will take a least impact approach to their Errata's.

That is, what ever will result in the minimum impact on the game, wounds in this case. If you find what you think is a unique effect that you think could be interpreted in a nasty way then you can safely assume that GW would not let you do it.

Having said that, you;re free to agree anything you want with a willing opponent. We often mess around with the rules a bit if we don't like a strict interpretation which seems silly in the circumstances.

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