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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 1:45 am 
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darthweasel wrote:

yes, but the Druchhi were assigned to wet your gunpowder but were distracted and wet...something else instead.



Did you wet the bed instead? Quivering in fear because the Dwarves will anhilate you and your cousins?

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 3:08 am 
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hopefully he`has no tree cousins, or someone else'l get anhilated

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 6:34 am 
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darthweasel wrote:
I think you saw that pretty much everyone thinks it is at worst well-balanced. The WE need something to deal with high T and high armor save guys since they are so fragile themselves. Being able to have a S4 weapon from 15" in when Dwarfs have the same ability from 24" in...except theirs is armor piercing...seems to make it pretty clear they are not over powered.

you are forgeting the trees. they will swiftly cut you down and oh look 5+ ward save. armour piercing that

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 7:18 am 
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Yeah orcy is right...trees...awesome....

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 8:44 am 
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I forgot not the trees. I play Wood Elfs nearly as often as I play WoC and find they are extremely squishy. the 5+ ward is no good versus magic and magic weapons...which, since we have a VC player, are very frequent. So the 33% save becomes more like a 10% save, at least locally...and hardly compares to my beloved 1+/0+ Chaos Knight Saves :-)

On a side note, they play VERY differently. Wood Elfs in close combat equals massacre loss, Wood Elfs in shooting = solid win. Chaos...not so much. their shooting, like my wetting joke, is weak, whereas close combat generally has some pretty good results...

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Warriors of Chaos: 12 wins, 2 losses
Wood Elfs: 5 Wins, no Losses
Lizardmen: 1 win, no losses
Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

Including Warband games, 21-4-2 total


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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 8:46 am 
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thepowner238 wrote:
darthweasel wrote:

yes, but the Druchhi were assigned to wet your gunpowder but were distracted and wet...something else instead.



Did you wet the bed instead? Quivering in fear because the Dwarves will anhilate you and your cousins?


I could tell you, but then I would have to have a Dark elf assassin visit you.

(Not as scary as it sounds; our local DE player has used assasins twice and had them killed by Gnoblars and Skinks...just thought I should warn you)

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Warriors of Chaos: 12 wins, 2 losses
Wood Elfs: 5 Wins, no Losses
Lizardmen: 1 win, no losses
Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

Including Warband games, 21-4-2 total


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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 8:55 am 
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u cant disregard 12pt, 5+ ws, 2 strenght 4 attack skirmishing mini trees in close combat. Dryads can be a monster force in combat. I

have never seen a treeman be easily taken down by missile or magic, but i have seen on obliterate many a tough opponent and units. Thats just my perspective, but id say if you wanted a unit to take down combat specialists in combat, trees are your a-game. As for what might shoot them, shoot em back! Youre playing wood elves right? Take a couple of dispel scrolls til he gets in combat...its worth it.

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 9:05 am 
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My close combat experience with the Wood Elfs has been dreadful at best. I have oft told the lurid, sad tale of waiting 14 years to play Wardancers, getting them into combat against Night Goblins so decimated they did not even have a rank bonus, getting the charge on them...and running without doing a casualty.

Sadly, that is the BEST success I have had (well, okay, so there was the time my Dryads charged the Dwarf Scouts who failed their Fear test, and got overrun for their un-Dwarfliness...but that detracts from my whining so I will not tell you about that) with Wood Elfs in close combat. The shooting, however, rocks the Kasbah for sure. In our campaign, my 750 point War Banner consists of a unit of 5 Glade Riders, 19 Glade Guard, 10 Waywatchers, and a Noble with Waywatcher Kindred and {ageant of Shikes. For those keeping score at home, that is potentially 19 S4 shots hitting on 3s or at worst 4s, 11 potential Killing Blows hitting on 2s or 3s, and one S4 hitting on 3+. Bwoohahahaha. The 5 Glade Rider shots almost do not even matter. But it is a total of 36 shots per turn. That can put a hurt on just about anybody.

unfortunately, my stupidity meant when I conquered an additional supply base, I used over half my points to add a Treeman to this little force. How, exactly, does he fit? Hey...I never said I was a GOOD player. Just because I know what should be done does not mean I am going to do it. :-) :lol:

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Warriors of Chaos: 12 wins, 2 losses
Wood Elfs: 5 Wins, no Losses
Lizardmen: 1 win, no losses
Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

Including Warband games, 21-4-2 total


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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 10:08 am 
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The trick I have found for close combat with wood elves is to send multiple units at the one target. I usually run 3 units of 8 dryads and a unit of 8 wardancers, split into two groups. I assign an alter noble with great weapon and helm of the hunt to accompany the wardancers. Using multiple charges usually kills most units I send them against.


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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 10:13 am 
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darthweasel wrote:
In our campaign, my 750 point War Banner consists of a unit of 5 Glade Riders, 19 Glade Guard, 10 Waywatchers, and a Noble with Waywatcher Kindred and {ageant of Shikes.

I used over half my points to add a Treeman to this little force.



You know what can kill your "mighty" force? A flaming Dwarf cannonball to your treeman's face. With your only combat-ish unit gone, we can march (slowly) ahead. Our armour saves will mostly defelct the arrows, and we will slaughter you fools.


Dwaves 1
Wood Elves 0



ON TOPIC: I think the bows are quite balanced, due to the fact that Wood Elves are supposed to have almost no CC units and good shooting. This argument is almost as bad as the "The Dwarf Cannon is too Overpowered" argument that I have had many times. We're engineers! Cmon!

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 12:17 pm 
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Actually, I think the Dwarf Cannon should be the large cannon (a la Empire) from the rulebook, after all, Dwarfs made them first.

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 2:54 pm 
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powner you forget wood elves seriously out manover you

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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 7:37 pm 
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orcy wrote:
powner you forget wood elves seriously out manover you


Doesn't mean I can't shoot them. And if they run away like the cowards they are, I'll just corner them and easily cut them down like the tree-people they are.

Dwarves 2?
Wood Elves 0?

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RECORDS WLD
Lord Morgrim Grudgebelly's Throng-2093pts 8 12 3
The Orc & Night Gobbo Horde of the Toothpuller Tribe-704pts 0 3 0

O o
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| IMA FIRIN' MEH LAZAR! SHOOP DA WHOOP!
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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 7:48 pm 
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dwarves1 wood elves 2

cant hit what you cant see oh look free forest

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everything is the future until you see it and then its the past

its half term for me so ill be posting more. you have been warned. fail to prepare. prepare to fail


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 Post subject: Re: wood elf bows
PostPosted: Wed Oct 21, 2009 7:59 pm 
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:-) yeah, flaming cannonballs to the face would destory not just that War Banner but my entire campaign strategy. Since attrition is a huge factor, every casualty means bad, bad news the farther you get from home...and if the Dwarfs go all Duke of Wellington on me, I will be hurting for certain. One reason the Treeman is an exceptionally bad idea. Only the fun factor outweighs the badness of the idea.

_________________
Warriors of Chaos: 12 wins, 2 losses
Wood Elfs: 5 Wins, no Losses
Lizardmen: 1 win, no losses
Dwarfs: 1 win, 1 loss, 1 draw
Chaos Dwarfs, 0-0-1 Draw

Including Warband games, 21-4-2 total


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